Im not sure if anyone shares my feelings here, but I always thought low metal, chokepointed maps like all the altored series sucked a fat dick.ralphie wrote:drawing 600 lines leading into 3 tiny chokepoints does not make 600 ways of attack, it makes three. This is why altored is/was popular.
as above, those maps were not about fluid attack-not at all.
they were about massively porcing chokepoints, then waiting till someone combombs or cracks one of the gates for everyone to pour through.
fusing chokepoints with low metal results in attacks being very costly and long periods of build up between each one. it means building up the density of force needed to overcome the porc at any given spot took a long time and a failed attack set the game back by another ten minutes. games become very long and slow, and become a race up the tech and economy tree with little or no battle or manuver required at all.
altored was popular because a huge majority of spring players are terrible considered as RTS players- terrified of being attacked, porcing profusely and very much afraid of open manuver, raiding etc.
they like small, very safe lanes in which to slowly build a super army of doom and then to release it.
that is why altored was popular.
the reason 8v8 delta seige is now more popular is because it provides more metal. more metal means the long, boring wait until big guns crop up to blow away nubporc is not nearly as long. high metal maps simply proved more enjoyable for this kind of player, and this kind of player makes up most of the playerbase.
even as a skilled player, most players preffer to be pushing around huge armies and packing massive economies- war on a massive scale- which is why comet 1v1 is so popular amoung good players.
there is simply no market left for low metal, porcy maps- not now noobs have discovered high metal, non-porcy maps but totally stuffed with players so any kind of breakthrough is impossible.
the best we can do is make the maps increasingly open and the metal increasingly towards the center of the map so the good players are rewarded for competency and can end the game much faster.