CruiseAlt not in unitdef.h - Page 2

CruiseAlt not in unitdef.h

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: CruiseAlt not in unitdef.h

Post by smoth »

I want to say that attack run and maneuver leash are both not supported. I really wish we had both.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: CruiseAlt not in unitdef.h

Post by KDR_11k »

Caydr wrote:Is attackrunlength ignored now as well/extrapolated from some other data?
Doesn't exist AFAIK but turnradius may just be what you're looking for.
Post Reply

Return to “General Discussion”