Code: Select all
/home/mingw_cross_env-mingw_gcc440/usr/bin/../lib/gcc/i386-mingw32msvc/4.4.0/include/c++/bits/stl_tree.h:986 [CGroundBlockingObjectMap::RemoveGroundBlockingObject(CSolidObject*)]
rts/Sim/Objects/SolidObject.cpp:84 [CSolidObject::UnBlock()]
rts/Sim/Objects/SolidObject.cpp:95 [CSolidObject::Block()]
rts/Sim/MoveTypes/GroundMoveType.cpp:349 [CGroundMoveType::Update()]
rts/Sim/Units/Unit.cpp:531 [CUnit::Update()]
/home/mingw_cross_env-mingw_gcc440/usr/bin/../lib/gcc/i386-mingw32msvc/4.4.0/include/c++/bits/stl_list.h:143 [CUnitHandler::Update()]
rts/Game/Game.cpp:3173 [CGame::SimFrame()]
rts/Game/Game.cpp:3477 [CGame::ClientReadNet()]
rts/Game/Game.cpp:2520 [CGame::Update()]
rts/System/SpringApp.cpp:839 [SpringApp::Update()]
rts/System/SpringApp.cpp:1087 [SpringApp::Run(int, char**)]
rts/System/Main.cpp:63 [Run(int, char**)]
rts/System/Main.cpp:137 [WinMain@16]
2. use inlined colorcodes:
Code: Select all
font:Print("\255\255\255\001" .. "foo" .. "\255\001\255\255" .. "bar", x,y) --// the string concations are redundant, the should just emphasize what's going on