Commbombing - Page 2

Commbombing

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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Commbombing

Post by Jazcash »

Don't get me wrong, I think Comnapping is awesome. I have 0 problems with this. Especially with Regret because he uses skill to pull it off most of the time. Either by being sneaky or by forcing him to Dgun ground units.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Commbombing

Post by TradeMark »

com ends doesnt really matter on FFA games where you can rez 5 coms and combomb everyone, it just makes it easier to kill people by combombing if its com ends...

and on team games com ends sucks when one ally dies, game is almost over then... depends on team size though.

com ends is good for 1v1 or FFA where you cant rez coms...
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Re: Commbombing

Post by NOiZE »

perhaps comwrecks, shouldn't be able to be rezzed... or maybe rezzed to a decoy commander instead. Its also kinda logic, as the real "commander" died.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Commbombing

Post by Jazcash »

NOiZE wrote:perhaps comwrecks, shouldn't be able to be rezzed... or maybe rezzed to a decoy commander instead. Its also kinda logic, as the real "commander" died.
A commanders soul can never be destroyed!
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Commbombing

Post by Pxtl »

NOiZE wrote:perhaps comwrecks, shouldn't be able to be rezzed... or maybe rezzed to a decoy commander instead. Its also kinda logic, as the real "commander" died.
FWIW I'd totally be in favour of that.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Commbombing

Post by TradeMark »

yeah shouldnt be able to rez them...
Regret
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Joined: 18 Aug 2007, 19:04

Re: Commbombing

Post by Regret »

mod option it to default off so it doesn't disturb teamgame balance and allows for better ffas?
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Commbombing

Post by Wombat »

Pxtl wrote:
NOiZE wrote:perhaps comwrecks, shouldn't be able to be rezzed... or maybe rezzed to a decoy commander instead. Its also kinda logic, as the real "commander" died.
FWIW I'd totally be in favour of that.
tell it to all teching noobs (like half of team)... and their teammates at front who can easly lose com
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Commbombing

Post by REVENGE »

Someone wrote:tell it to all teching noobs (like half of team)... and their teammates at front who can easly lose com
Pay attention now Wombie.
eyu100
Posts: 182
Joined: 05 Jul 2008, 04:10

Re: Commbombing

Post by eyu100 »

I saw some games with PYB where they comnapped moving coms. They said it had always been possible (even in OTA), so I tried it in a test game. I was in fact able to comnap moving coms. Does anyone know if turning (dancing) coms can be napped?
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Niobium
Posts: 456
Joined: 07 Dec 2008, 02:35

Re: Commbombing

Post by Niobium »

eyu100 wrote:Does anyone know if turning (dancing) coms can be napped?
Extremely difficult to nap, possible if they turn slowly or a transport comes in on the right angle at the right time. Though also the most micro intensive dodging
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Commbombing

Post by REVENGE »

TFC, why not make a gadget to fix the resurrection problem temporarily?
bOHeLi
Posts: 2
Joined: 31 Jul 2008, 10:06

Re: Commbombing

Post by bOHeLi »

why not a slower moving trans, when a com is in it?
comnapping would be still possible but combombs could be more effectively defended with less aa and/or wouldnt be so devastating because the bomb didnt reach the target ...
guys with no aa deserve the bomb.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Commbombing

Post by Jazcash »

bOHeLi wrote:why not a slower moving trans, when a com is in it?
This is logical. The heavier the unit, the slower the trans moves.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Commbombing

Post by Regret »

bOHeLi wrote:why not a slower moving trans, when a com is in it?
No dumbing down of the game for newbies.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Commbombing

Post by Jazcash »

Regrets Com is the heaviest of all Coms.
Gertkane
Posts: 156
Joined: 18 Mar 2006, 16:10

Re: Commbombing

Post by Gertkane »

guys with no aa deserve the bomb.
This is why i say Y to combombs.

Only thing i would say that maybe should be changed is that a com should get a bit closer to another for the other one to fail. Like at 50% range of what it kills another com now, make the other one have around 1hp. This would mean it would still keep its point as a stalemate ender - porc centers would still get leveled and the other comm would be out of action for a little while but would still keep the game going (i.e. that redlined com can form a quick defence line further down the road).

Sup womb
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Commbombing

Post by Wombat »

hi
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mildarf
Posts: 33
Joined: 04 Jul 2009, 19:40

Re: Commbombing

Post by mildarf »

Make comm can be air-transported only by t2 transport - and no commbombing ;)
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Commbombing

Post by TheFatController »

NOiZE wrote:perhaps comwrecks, shouldn't be able to be rezzed... or maybe rezzed to a decoy commander instead. Its also kinda logic, as the real "commander" died.
This would be a cool mod option, noted for next release :o
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