Argh wrote:1. Control over Units is very poorly implemented. They won't turn to follow your mouse, instead you have to control them with the keyboard. Have the weapons that can bear auto-follow the mouse, and if you spin the POV faster than the controlled Unit can turn, you'll have to wait for it to get there.
Definitely not, keyboard movement needs to stay. Otherwise, you can't really move and shoot at the same time, which is painful in anything but especially gunships. Furthermore, some units cannot bring their full firepower to bear directly forward, e.g. some NOTA naval units, and you have to fire broadsides. Constantly turning the unit to get a good shot is more than annoying, it makes FPS mode a very bad idea.
This is especially annoying with aircraft and other fast-moving things.
Aircraft mouse control is OK, so long as it actually follows the mouse instead of flying sideways for a while before reluctantly choosing to head in the same direction. Keyboard control for pitch and roll is awesome and shouldn't be touched. Really, with respect to aircraft, my only beef is that you can no longer see the unit you're controlling on the left side of the screen, which used to be there in previous versions.
5. The auto-lock feature of mouse-over weapons is really annoying, and really defeats the FPS-POV feel.
Definitely, this has annoyed me since the beginning. Maybe make it a toggleable option with a key press or something, it's handy in some situations but in others it's terrible.
6. Put in a strafe feature with a velocity variable, turn it off by default, and send a signal via COB callin that the Unit is strafing this frame, so that animations can be changed.
Not so sure about this, maybe for certain special units but I'd hate to see a Goliath or something strafe

You'd need to make special anims for it too. It might have its place in some mods, but then again it might be supremely annoying, drawing enemy fire and causing everything to miss by sidestepping all the time.