Pacman!
Moderator: Moderators
Re: Pacman!
Lag would be an issue for a game like Bomberman or any other "arcade" game. A turn-based game like Scorched Earth or some card-game would be better. Maybe Rampart.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Pacman!
You could have some kind of little gambling game where specs tagged a unit and gained points when the unit gained exp and lost points when it died, you can only select one unit and can change the selection anytime.
The spec with the most points at the end wins.
The spec with the most points at the end wins.
Re: Pacman!
Oooh... but how do you figure odds? Each additional bet per-unit has worse returns?
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Pacman!
Good idea. I think I'll do this. I'll start with just betting on teams.TheFatController wrote:You could have some kind of little gambling game where specs tagged a unit and gained points when the unit gained exp and lost points when it died, you can only select one unit and can change the selection anytime.
The spec with the most points at the end wins.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Pacman!
Well it would end up being a bit micro intensive (ie swapping between units you estimate will be successful) and the spec with the best judgment wins, i'd guess weightings like x2 for mobile units etc would work well.
Re: Pacman!
Better version!
- Attachments
-
- pacman.lua
- Changelog:
- Two levels, a square and rectangular one, pick depending on map proportions (and sometimes rotate).
- Fade to red when you die. - (19.68 KiB) Downloaded 106 times
Re: Pacman!
z, can I include this in gundam so specs can have something random to play with?
Re: Pacman!
I hope that by now the "Pacman" name and concept isn't owned by any company anymore. If it still is, then there is something wrong with copyright laws.function widget:GetInfo()
return {
name = "Pacman",
desc = "Pacman!",
author = "zwzsg",
date = "May 20th, 2009",
license = "Public Domain",
version = "2",
layer = 0,
enabled = true
}
end
Re: Pacman!
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
quoted for awesome
Re: Pacman!
Imagine bomberman with a quarter-second lag between your actions and their effects.
Re: Pacman!
well I wanted to ask out of respect z.
Re: Pacman!
I know, thanks for asking, and yes you can.
But would it fit? I'd like to suggest to remake the graphics into prettier and more gundamy ones. But because of historical reasons, there's many part of my code that stopped making any sense, like the way I "translate" level strings, or the offsets, or ..., so even if works now, the whole thing should be rewritten from the ground up, in a sensible way, before attempting to improve it.
But would it fit? I'd like to suggest to remake the graphics into prettier and more gundamy ones. But because of historical reasons, there's many part of my code that stopped making any sense, like the way I "translate" level strings, or the offsets, or ..., so even if works now, the whole thing should be rewritten from the ground up, in a sensible way, before attempting to improve it.
Re: Pacman!
GBC/GG emulators in Lua.
Re: Pacman!
- Attachments
-
- pacman.lua
- Changelog:
- One more level, for elongated maps, bringing the number of levels to 3. - (21.07 KiB) Downloaded 111 times
Re: Pacman!
I'm really getting sick of all the widgets that can give you advantages. Not everyone has these widgets, imo widgets like these should be locked from mods, especially BA.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Pacman!
IMO BA is already too micro intensive so having pacman overlayed onto the map will only help players focus on the more fun parts of game play rather than more boring tasks.flop wrote:I'm really getting sick of all the widgets that can give you advantages. Not everyone has these widgets, imo widgets like these should be locked from mods, especially BA.
Re: Pacman!
Yeah you may as well just have made a widget that plays the game for us. This is the death of micro in BA
Re: Pacman!
Best idea ever guys I'm not going to let Car forget that he just pretty much promised us all he would make thisCarRepairer wrote:Good idea. I think I'll do this. I'll start with just betting on teams.TheFatController wrote:You could have some kind of little gambling game where specs tagged a unit and gained points when the unit gained exp and lost points when it died, you can only select one unit and can change the selection anytime.
The spec with the most points at the end wins.

- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Pacman!
Good because I completely forgot, got a bunch of different things on my plate. Remind me often!Gedanken wrote:Best idea ever guys I'm not going to let Car forget that he just pretty much promised us all he would make thisCarRepairer wrote:Good idea. I think I'll do this. I'll start with just betting on teams.TheFatController wrote:You could have some kind of little gambling game where specs tagged a unit and gained points when the unit gained exp and lost points when it died, you can only select one unit and can change the selection anytime.
The spec with the most points at the end wins.