.:FataMorganaV2:. new map - Page 2

.:FataMorganaV2:. new map

All map release threads should be posted here

Moderator: Moderators

User avatar
SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: .:FataMorgana:. new map

Post by SirArtturi »

And! Use .smd to find out good height and water levels!
Recompiling isn't really hard job to do. If I'd ask you to re-texture it, it would be more annoying...

Couple changes to compilation and that's it!(water level and higher compression) Minor changes and your map is better!
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: .:FataMorgana:. new map

Post by luckywaldo7 »

I've played this a couple times now and I think it plays very well. The metal is spread out so you can't porc a high yield spot but you have to keep your forces fluid. It also gives a lot of possibilities for using amphs and hovers without letting them dominate the game. And it doesn't kill my eyesight like hunters does :-)

Overall nice job, excellent ffa map
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: .:FataMorganaV2:. new map

Post by Gota »

A 7 way FFA made for CarRepairer.

http://spring.jobjol.nl/show_file.php?id=2084

Image

Image



Second version.
The middle mexes are now worth more metal than the others and have different metal patches.
Minimap fixed.Water is now displayed in the lobby.
Water color changed a bit.
Post Reply

Return to “Map Releases”