And! Use .smd to find out good height and water levels!
Recompiling isn't really hard job to do. If I'd ask you to re-texture it, it would be more annoying...
Couple changes to compilation and that's it!(water level and higher compression) Minor changes and your map is better!
.:FataMorganaV2:. new map
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Re: .:FataMorgana:. new map
I've played this a couple times now and I think it plays very well. The metal is spread out so you can't porc a high yield spot but you have to keep your forces fluid. It also gives a lot of possibilities for using amphs and hovers without letting them dominate the game. And it doesn't kill my eyesight like hunters does
Overall nice job, excellent ffa map

Overall nice job, excellent ffa map
Re: .:FataMorganaV2:. new map
A 7 way FFA made for CarRepairer.
http://spring.jobjol.nl/show_file.php?id=2084


Second version.
The middle mexes are now worth more metal than the others and have different metal patches.
Minimap fixed.Water is now displayed in the lobby.
Water color changed a bit.
http://spring.jobjol.nl/show_file.php?id=2084


Second version.
The middle mexes are now worth more metal than the others and have different metal patches.
Minimap fixed.Water is now displayed in the lobby.
Water color changed a bit.