[ANN] Baczek's KP AI 1.2 - Page 2

[ANN] Baczek's KP AI 1.2

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

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hoijui
Former Engine Dev
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Re: [ANN] Baczek's KP AI 1.2

Post by hoijui »

an other idea (if we want this lib dir that is), would be to temporarily change the CWD to this lib dir, load SkirmishAI.dll, and change hte CWD back to what it was. as i got it, libs are searched in CWD aswell.
someone in hte C++ chat mentioned this oculd cause problems with threads though.
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zwzsg
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Re: [ANN] Baczek's KP AI 1.2

Post by zwzsg »

Well, I find it messy to have all those .dll dropped in Spring root, but that's no reason to change it into something even dirtier.
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hoijui
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Re: [ANN] Baczek's KP AI 1.2

Post by hoijui »

We leave it as dirty as it is.

I made a stub quality wiki page for your AI, baczek.
http://springrts.com/wiki/AI:BKPAI
imbaczek
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Re: [ANN] Baczek's KP AI 1.2

Post by imbaczek »

thanks.
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zwzsg
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Re: [ANN] Baczek's KP AI 1.2

Post by zwzsg »

- I managed to jam its kernel with a single virus. Why have down time between each unit by the way? Keep that homebase always busy!

- It didn't like being given stuff (with the H menu), and caused Spring to crash. Yeah, people giving their units to AI isn't supposed to happen in every game, but the more stable the AI the better.
imbaczek
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Re: [ANN] Baczek's KP AI 1.2

Post by imbaczek »

never tested sharing stuff ^^ will take a look at the issues sometime, not sure when; a week or two maybe.
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zwzsg
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Re: [ANN] Baczek's KP AI 1.2

Post by zwzsg »

Was this AI compiled for Linux? If so, anyone tried it to check it does work?
imbaczek
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Re: [ANN] Baczek's KP AI 1.2

Post by imbaczek »

IIRC it worked, but distribution is rather tricky - there's a plethora of dependency versions.
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zwzsg
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Re: [ANN] Baczek's KP AI 1.2

Post by zwzsg »

Could I have a list of files (with their paths) that I should check for to know if Baczek's KP AI is installed and working? (so that my Lua skirmish generator use it only if it is present.) Not necessarly all files, just enough to be reasonably sure the user hasn't forgotten something.
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zwzsg
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Re: [ANN] Baczek's KP AI 1.2

Post by zwzsg »

Where do I get one that doesn't crash Spring 0.80.2 ?
imbaczek
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Re: [ANN] Baczek's KP AI 1.2

Post by imbaczek »

whenever i get to recompiling, wait a day or two. it's on my TODO.
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zwzsg
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Re: [ANN] Baczek's KP AI 1.2

Post by zwzsg »

Nice to know it's being worked on. :-)
imbaczek
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Re: [ANN] Baczek's KP AI 1.2

Post by imbaczek »

only a little, unfortunately. i'll try to at least provide releases whenever spring breaks AIs.
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zwzsg
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Re: [ANN] Baczek's KP AI 1.2

Post by zwzsg »

Is there a place where I can download a Baczek's KP AI working for Spring 80.5.1?
imbaczek
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Re: [ANN] Baczek's KP AI 1.2

Post by imbaczek »

i hope there'll be one soon... i just have to get around to compiling it. spam me about it if nothing will happen for the next several days.
imbaczek
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Re: [ANN] Baczek's KP AI 1.2

Post by imbaczek »

finally got around to compiling one. took me long enough. tested only a short match.

still not sure if it works without python installed. some people had issues without it, unfortunately.

gcc version - http://www.darkstars.co.uk/downloads/vi ... 291ec3.zip
msvc version - http://www.darkstars.co.uk/downloads/vi ... 291ec3.zip

pick one that works best.
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zwzsg
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Re: [ANN] Baczek's KP AI 1.2

Post by zwzsg »

Thanks.

Works mighty, save that it often crashes in the middle of a game::
Image
Attachments
infolog.txt
(25.73 KiB) Downloaded 140 times
infolog.txt
(26.94 KiB) Downloaded 131 times
imbaczek
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Re: [ANN] Baczek's KP AI 1.2

Post by imbaczek »

can you try the msvc zip, then? or does it crash with both?
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zwzsg
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Re: [ANN] Baczek's KP AI 1.2

Post by zwzsg »

You're right, over the course of about 15 games, couldn't get the second one to crash.
But I witnessed a rare occurence of Baczek's KP AI 1.2 losing over KP Lua AI!
imbaczek
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Re: [ANN] Baczek's KP AI 1.2

Post by imbaczek »

zwzsg wrote:But I witnessed a rare occurence of Baczek's KP AI 1.2 losing over KP Lua AI!
happens a lot on Palladium, not quite sure why this map stands out so much.
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