Spring & Audio - Page 2

Spring & Audio

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring & Audio

Post by imbaczek »

local settings/app data on xp
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Spring & Audio

Post by REVENGE »

K, I know where it is then.

But seriously, if there isn't a set of settings that I can use to get my sound back to the way it was before 0.78, please make it available in the future.
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: Spring & Audio

Post by R-TEAM »

Hi,
Auswaschbar wrote:.....
  • Pitch when speed changes
This is indeed a feature. If you don't like, you can turn it of by setting "PitchAdjust=0" in the config file or doing "/set PitchAdust 0" ingame (requires restart).

....
IMHO should this at 0 per default.
The most (even not all) user that change the Game speed like
a faster/slower game - NOT other sounds ..........

Regards
R-TEAM
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Spring & Audio

Post by Spawn_Retard »

Sorry to rez this, but seriously, i cant stand having this focus thing or the slow down and speed up for unit sounds.


It's especially ugly in mods such as CA.

It's never been implemented into any other RTS i've played and it often makes me wonder if my games bugged, or wether some units sound terrible, when infact they are not, its just the game speed is a bit low, so everything has to suffer.
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