Pressure Line wrote:Gota, stop trying to change it and work on your own project.
About to be released.
IMO its not about balance it's about allowing the more skilled player to win instead of leaving a lot to luck.
Let me explain further what i mean.
Imagine the following situation, a 1v1 where 1 starts air and the other vehicles.
The one that started air builds a transport and flies to the other guy's base,D-guns his lab and flies away.
If the mod does not allow the vehicle player to know about whats coming even if he plays great than this is a weak point in the design IMO.
In BA's case you sometimes can't scout fast enough And you don't want to waste precious resources on an MT,when you don't know if he went air or not,because those 3 more scouts you could have built with that res might lose you the game.
So what do you do to avoid these situations?
Well BA 1v1's are forced to be played with an unwritten rule that states you can't fly your com into the enemy base in the first 10 minuts...How do you define where the base begins and where it ends?
Impossible.Ultimately such a dsign can not be competitive because there can be disputes among players that are unsolvable.