Aircraft woes - Page 2

Aircraft woes

Requests for features in the spring code.

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Aircraft woes

Post by KDR_11k »

I've had 0x0s collide with larger mobile units.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Aircraft woes

Post by Argh »

Hmm. Squares or just centroids?


Meh. No time to really mess with this anyhow...
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Aircraft woes

Post by Forboding Angel »

THe annoying thing of it all is, it seems that aircraft only really seem to work well if they are really really slow (like in BA) or really really fast (Evo), I've never been able to get an inbetween to work well enough.
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