BA Co-operative 1.05 (BA691) - Page 2

BA Co-operative 1.05 (BA691)

Classic game design, maintained to please you...

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==Troy==
Posts: 376
Joined: 29 Oct 2008, 15:55

Re: BA Co-operative 1.05 (BA691)

Post by ==Troy== »

this mod really needs a logfile of orders, the only real way to find who spoiled it.

just yesterday the game was killed 2 times by some guy dgunning the labs.
YHCIR
Posts: 190
Joined: 12 Aug 2006, 23:06

Re: BA Co-operative 1.05 (BA691)

Post by YHCIR »

==Troy== wrote:this mod really needs a logfile of orders, the only real way to find who spoiled it.

just yesterday the game was killed 2 times by some guy dgunning the labs.
Is it possible to assign each player a unique colour, and have their move/attack orders show as different colour when you shift+hover a unit?

Need a text announcement for when dgun is used, and by who too.

Really need something to identify idiots, they can ruin games and there's nothing you can do :\
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