Balanced Annihilation V6.91 - Page 2

Balanced Annihilation V6.91

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Idleking
Posts: 28
Joined: 23 Dec 2008, 18:40

Re: Balanced Annihilation V6.91

Post by Idleking »

I think Shadows are not supposed to attack Blades, are they? :lol:
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Balanced Annihilation V6.91

Post by TheFatController »

Idleking wrote:I think Shadows are not supposed to attack Blades, are they? :lol:
I didn't change the categories so if there's a problem it would be in all BA versions, they shouldn't chase them but they could try to bomb them if you manually clicked attack yeah :p
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Idleking
Posts: 28
Joined: 23 Dec 2008, 18:40

Re: Balanced Annihilation V6.91

Post by Idleking »

Well, I was actually playing vs RAI, so maybe it gave a "manual" attack command, since it had no other unit close enough :wink:

But I also noticed that Blades refuse to attack those "tank trap turrets" (forgot their proper name :mrgreen:), but Hawks do.

I don't know whether I screwed something up or not, but I think you don't need to be the master of the universe to download a file and copy it into the right directory :mrgreen:

I'll play some other games and try to reproduce this behaviour...
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TheFatController
Balanced Annihilation Developer
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Re: Balanced Annihilation V6.91

Post by TheFatController »

Idleking wrote:But I also noticed that Blades refuse to attack those "tank trap turrets" (forgot their proper name :mrgreen:), but Hawks do.
Nothing should autoattack them if they're closed for they are the masters of disguise, that might be the issue
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Balanced Annihilation V6.91

Post by YokoZar »

TheFatController wrote:
Idleking wrote:I think Shadows are not supposed to attack Blades, are they? :lol:
I didn't change the categories so if there's a problem it would be in all BA versions, they shouldn't chase them but they could try to bomb them if you manually clicked attack yeah :p
If the bombers have a higher cruise alt than the other planes could they in theory bomb them whilst flying? Perhaps it should be possible to attack krows this way ;)
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: Balanced Annihilation V6.91

Post by el_matarife »

JAZCASH wrote:Will the newbs please calm down and use Ice UI...
I just want my IceUI back which apparently doesn't seem to be possible while LolUI is included.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Balanced Annihilation V6.91

Post by hoijui »

though JK is probably working on a fixfor this, on the engine side:
currently, TGA icons with non-power-of 2 sizes show up scrambled when zoomed out and on the minimap for ATI cards (probably not on all, but on many at least).
A work around for this bug, is to convert the icons to DDS, or converting the TGAs to power of 2 sizes. currently, 2 of the six icons in BA (which are all TGA) are 128x128, the others use sizes of 130, 143 and 142.
If there will be a fix for it in the engine, it will (if i got it right) convert the images to power of two sizes after loading them, if they are not. This works for DDS already.
bashar
Posts: 152
Joined: 03 Dec 2006, 23:06

Re: Balanced Annihilation V6.91

Post by bashar »

el_matarife wrote:
JAZCASH wrote:Will the newbs please calm down and use Ice UI...
I just want my IceUI back which apparently doesn't seem to be possible while LolUI is included.
Huh
Wat are IceUI & LolUI ? (noob inside)
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Wisse
Posts: 263
Joined: 10 Jul 2006, 17:50

Re: Balanced Annihilation V6.91

Post by Wisse »

Moar bloat plz.

Next version should disable Lua.
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Balanced Annihilation V6.91

Post by TheFatController »

el_matarife wrote:
JAZCASH wrote:Will the newbs please calm down and use Ice UI...
I just want my IceUI back which apparently doesn't seem to be possible while LolUI is included.
What the hell just press F11 untick Lolui, tick IceUI, done.

Unless a future BA uses lolui with a different name (which it wont) you only need to do this once and it'll be off forever...
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Balanced Annihilation V6.91

Post by hunterw »

the F11 menu is quickly becoming hard to navigate. as far as i can tell its not alphabetical or sorted at all, and pageup/pagedown isn't very intuitive...this is more an engine deal though.

oh the woes of open source 8)
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hunterw
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Joined: 14 May 2006, 12:22

Re: Balanced Annihilation V6.91

Post by hunterw »

bashar wrote:
el_matarife wrote:
JAZCASH wrote:Will the newbs please calm down and use Ice UI...
I just want my IceUI back which apparently doesn't seem to be possible while LolUI is included.
Huh
Wat are IceUI & LolUI ? (noob inside)
different user interfaces which look different. there are now three for BA, two of which are included, and one default.

the default is used when IceUI, LolUI, and/or OldBALayout are all disabled, and it is terrible and no one would ever want to use it.

IceUI is pretty old and was developed 3rd party. it is not included with BA.

LolUI is a new UI made by Regret which is now included with BA and is on by default.

OldBALayout is included with BA but is turned off by default, so if you want BA to look like it used to, you have to turn off LolUI and turn on OldBALayout.



To boil it down, use either LolUI, IceUI, or OldBALayout, and have only one on at any given time. Press f11 ingame and use pageup/pagedown to navigate and find them amongst all the other widgets.

Is there any way to make LUA widgets mutually exclusive from each other?
bashar
Posts: 152
Joined: 03 Dec 2006, 23:06

Re: Balanced Annihilation V6.91

Post by bashar »

LolUI is yellow in my F11 panel, and try to activate it make an error message appeard on the console, something about an arithmetic operation on a nil value (line 135 from the script)...
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TheFatController
Balanced Annihilation Developer
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Joined: 10 Dec 2006, 18:46

Re: Balanced Annihilation V6.91

Post by TheFatController »

That would occur when you're using Spring.exe and empty player names right?
YHCIR
Posts: 190
Joined: 12 Aug 2006, 23:06

Re: Balanced Annihilation V6.91

Post by YHCIR »

How come nearly all autohosts are still running 6.85?
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Balanced Annihilation V6.91

Post by TradeMark »

Could you remove the LolUI in next release? People started to whine at me that its my map own UI O_O

And plus, its annoying to explain to noobs every game how to disable it >_>
bashar
Posts: 152
Joined: 03 Dec 2006, 23:06

Re: Balanced Annihilation V6.91

Post by bashar »

TheFatController wrote:That would occur when you're using Spring.exe and empty player names right?
empty layer names? If you mean, I use the standalone spring exe and select "empty script" then yes you are right.
Well indeed I should try it in a true gaem
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Balanced Annihilation V6.91

Post by Auswaschbar »

Apart from the resize issue (its quite annoying, and there are lots of people playing in windowed mode), I liek the new UI.
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Balanced Annihilation V6.91

Post by TheFatController »

Auswaschbar wrote:Apart from the resize issue (its quite annoying, and there are lots of people playing in windowed mode), I liek the new UI.
Yeah this will certainly be patched next version, in the meantime people can disable it if it's too annoying.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V6.91

Post by Jazcash »

Make Ice UI default and I'll give you a cookie.
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