BTW I just realised I mistakingly left LevelHeightMap where I wanted to replace it by SetHeightMap. Doing that already cut lots of CPU load. Edited previous post-attached widget.
Was it the lua of that gadget, or the overall C.A. and IceUI lua?Auswaschbar wrote: 1.
2. ...
3. lua
1. map damage recalculation (dunno what it does)
2. ...
3. ...
Also, no pathing in the top 5? Was my information source so wrong?Argh wrote:Isn't MapDamage triggered any time a heightmap square changes at all?
Uh? What's that?
Plus, I wanted to say that there is a little bug, the heightmap used to determine visibility is the original heightmap and not the current heightmap. So if the map has an initial height of 1000 and I set it to 100, then when I zoom in a bit the map texture disappear. Or if the map has an initial height of 200 and I set it to 600, when I have the camera fairly horizontal the map texture at the bottom of my screen gets eaten.
edit by Auswaschbar: sorry, pushed the wrong button and edited your post