I don't think I failed too badly, but this is pretty epicly bad compared to 99% of the rest of you.

The model is really neat tho. Yes, that is a render in wings, no I don't care how much you hate renders, bite me.

Moderators: MR.D, Moderators
That's actually a fairly passable texture. But ya, UV maps are important.Forboding Angel wrote:Bumblebee redid the plasma mech, and this was my attempt at a texture, I don't think this texture will be used as the uvmap for it is awful, but I just wanted to see if I could do it.
I don't think I failed too badly, but this is pretty epicly bad compared to 99% of the rest of you.
The model is really neat tho. Yes, that is a render in wings, no I don't care how much you hate renders, bite me.
Code: Select all
fx()
{
while( get BUILD_PERCENT_LEFT )
{
sleep 400;
}
while( TRUE )
{
emit-sfx 2048 from firepoint1;
sleep 5;
}
}
fx2()
{
while( get BUILD_PERCENT_LEFT )
{
sleep 400;
}
while( TRUE )
{
emit-sfx 2049 from firepoint1;
sleep 400;
}
}
Forboding Angel wrote:Pretty much the same thing you end up having to do with aircraft engine flares.
Forboding Angel wrote:@PL, well turns out you can't emit a beamlaser
that thread wrote:BeamLaser (beamlaser=1)
Should be well known, this thing spawns a beam and does a portion of its total damage each frame. It can't have a burst or burstrate, it can't have collidefriendly=0, it can't be emit-sfxed if it has a beamtime longer than one frame