shield improvements
Moderator: Moderators
Re: shield improvements
CarRepairer wrote:Hey that's a cool idea. Lua maybe?
I suggest that we remove Spring.exe and replace it by a Lua interpreter. Much more flexibility! Much easier for the engine maintener. And modders just have code their own RTS engine in Lua, if they don't they are just lazy!Argh wrote:Or... just do shields entirely in Lua, in terms of gameplay effects.
Re: shield improvements
viewtopic.php?f=23&t=17808&p=333709#p333709
There ya go, just add some visuals, and voila, shields that don't require giant bubbles to work.
There ya go, just add some visuals, and voila, shields that don't require giant bubbles to work.
Re: shield improvements
I don't see anything that:
- Draw the shield
- Repulse shots
- Protect any unit inside the shield
- Make it configurable
So it's not even comparable to current hard coded shield.
- Draw the shield
- Repulse shots
- Protect any unit inside the shield
- Make it configurable
So it's not even comparable to current hard coded shield.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: shield improvements
why not coders of the internets unite and give argh a hand, then 
Re: shield improvements
Because shields require a lot of fiddly operations that are best off staying in the engine?
Re: shield improvements
I am staying out of this whole thing... GO ZWZSG!
