Siren for enemy atlas approaching your boy?
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Siren for enemy atlas approaching your boy?
Apsik made a widget that could be configured to auto cloak/hold pos/hld fire you commader when x unit came within y distance, very useful in xta fir defending vs t1 gunships, i reckon somthing similar would be useful here
Re: Siren for enemy atlas approaching your boy?
You use any LUA at all?manolo_ wrote:
>_<, how about a lil bit micro and paying attention
>_<, how about a lil bit micro and paying attention
My original argument hasn't been read or countered by anybody:
hunterw wrote:
as it is, a siren goes off when your boy gets hurt even the pussiest amount...but an enemy atlas picking him up makes no noise and immediately kills him.
Re: Siren for enemy atlas approaching your boy?
LUA scripts have permanently changed the way this game is played. Defense Range widget single-handedly changed the game a SHITLOAD in a single day - way, way, way, way, way fucking more than what I'm suggesting.Argh wrote:words words words, should be easy and fun, and won't change a thing about the way the game is played. Nope.
LUA is pretty much equivalent to CS Scripts. Instead of complaining about them (in the lua forum lol), go play in games where they are forced to be off. As it is, people already make LUA scripts for themselves and their clans only.
Re: Siren for enemy atlas approaching your boy?
Do you have some kind of screwed up memory? Shouldn't be making much difference on normal turrets.hunterw wrote:Defense Range widget single-handedly changed the game a SHITLOAD
Re: Siren for enemy atlas approaching your boy?
Being able to see the attack ranges of every single enemy turret as a circle on the ground changed the game a lot for me.lurker wrote:Do you have some kind of screwed up memory? Shouldn't be making much difference on normal turrets.hunterw wrote:Defense Range widget single-handedly changed the game a SHITLOAD
Re: Siren for enemy atlas approaching your boy?
For the better?hunterw wrote:Being able to see the attack ranges of every single enemy turret as a circle on the ground changed the game a lot for me.lurker wrote:Do you have some kind of screwed up memory? Shouldn't be making much difference on normal turrets.hunterw wrote:Defense Range widget single-handedly changed the game a SHITLOAD
Re: Siren for enemy atlas approaching your boy?
Not necessarily better or worse, just changed it.Gota wrote:
For the better?
Seems like Argh has already written lots of walls of text about how he hates LUA's potential to alter gameplay, so, tbh the only thing for him to do is play LUAless games.
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- Moderator
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- Joined: 12 Oct 2007, 09:24
Re: Siren for enemy atlas approaching your boy?
The thing is how much AA to build or where to place defence is a very complex decision. Any widget you could make would not be better than an average player.Argh wrote:Why... yes it would. Imagine that. Heck, if you then checked for radar dots near where it left LOS every few frames, you could probably even track it even when it's no longer in sight. That would be fabulous, no? Build radar, and even quick raids become... problematic.
I'm sure somebody could maybe even fudge a speed check, to filter out the Com...
Heck, let's extend it a bit. I mean... it's such a helpful idea...
One Weasel, or two? Is it a raid, or just a scouting run where I might lose a mex but nothing totally vital (unless I'm playing Day)?
One Flash, or five? Should I panic? Why should I watch my radar and LOS, when the computer can do it for me? I have better things to do with my time, like arrange my wind-farm in the optimal way, or start a Fusion 2 minutes in.
Maybe automatically have one builder start AA, if any of your Allies see an Atlas and the game's < 5 minutes in, or whatever seems best? May be a bit hard, since nobody's demo'd good placement code (yet- I have a few things in World Builder that might be useful, though), but speed's of the essence in that situation anyhow. That'd be handy for those pesky DSD games, where one smart guy with an Atlas might ruin things, by denying your team the chance to porc and tech up with those pesky "clever" tactics and "skillful" unit handling. Wouldn't want that.
The possibilities of this are endless- whole virgin territories for helpful Widgets... doing things that expert players can do... but better![]()
Who wouldn't want that? We can all be experts now, with our little helpful buddies. The experts will just be... expert-er.
Wouldn't fundamentally change the game, would it. Unless you're Regret. Heh. Two problems solved! Nubs saved from their inadequacies! Regret would have to use new tactics!
Next, we need a big red circle showing the blast radius of any enemy coms around, so that we know exactly how far to get away to be safe... should be easy and fun, and won't change a thing about the way the game is played. Nope.
On the other hand information sorting and tedious task automation do not require a choice every time. The player choice is in choosing to use the widget which means they want the task to be automated every time and give them more easily accessible info and frees them to play against their opponent instead of against the interface. I play the game for the strategy, choosing which units to make and where to put them, not the tedious tasks.
Re: Siren for enemy atlas approaching your boy?
Well i personally blocked external lua to SA and now only widgets SA uses can be used by those that play SA.
For example i made sure defense range doesnot automatically mark nukes and anti nukes and it does not show enemy ranges,only your own.
This was in light of the many game breaking and balance changing widgets that have been made in recent time like the skrimisher widget,the dgun assist widget,the "stop all energy expenses when i press the d button" witget and a few more....like the defense range widget... They are all great widgets but IMO they make the game play differently and not in a good way.
For example i made sure defense range doesnot automatically mark nukes and anti nukes and it does not show enemy ranges,only your own.
This was in light of the many game breaking and balance changing widgets that have been made in recent time like the skrimisher widget,the dgun assist widget,the "stop all energy expenses when i press the d button" witget and a few more....like the defense range widget... They are all great widgets but IMO they make the game play differently and not in a good way.
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: Siren for enemy atlas approaching your boy?
The widget argument reminds me of this (warning, pop-up ads):
http://www.dilbert.com/strips/comic/1992-12-28/
http://www.dilbert.com/strips/comic/1992-12-29/
http://www.dilbert.com/strips/comic/1992-12-30/
http://www.dilbert.com/strips/comic/1992-12-31/
Frankly I think there is only so much widgets can do. Given a choice between a widget that is reliable with well-defined effects that I can fully understand and use in the heat of battle, and a widget that is perhaps more powerful but is unreliable or does weird shit, I would take the former any day.
http://www.dilbert.com/strips/comic/1992-12-28/
http://www.dilbert.com/strips/comic/1992-12-29/
http://www.dilbert.com/strips/comic/1992-12-30/
http://www.dilbert.com/strips/comic/1992-12-31/
Frankly I think there is only so much widgets can do. Given a choice between a widget that is reliable with well-defined effects that I can fully understand and use in the heat of battle, and a widget that is perhaps more powerful but is unreliable or does weird shit, I would take the former any day.
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- Moderator
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Re: Siren for enemy atlas approaching your boy?
Me too I found auto skirm did things I did not want it to do sometimes which shows there are choices at the skirmisher micro level. The only widgets I'm using which give orders without me paying attention to them are Stockpiler, ImmobileBuilder, Don't Move Everything(sets every created unit to hold ground except air) and FactoryGuard.Evil4Zerggin wrote:Frankly I think there is only so much widgets can do. Given a choice between a widget that is reliable with well-defined effects that I can fully understand and use in the heat of battle, and a widget that is perhaps more powerful but is unreliable or does weird shit, I would take the former any day.
Re: Siren for enemy atlas approaching your boy?
I've got to give it to you man, this is truly epic widget. Even the song is perfect.TheFatController wrote:Download: http://pw3n.net/widgets/gui_comnap_song.rar
You can replace comnap.ogg with whatever you like and it'll play it when you comnap an enemy commander. (current song is a segment of 'Shit Luck' by Modest Mouse).
BTW I believe an older version of CA has an anti-comnap widget but as I remember it wasn't great. I'll probably write my own one when I get around to it but getting com-napped isn't much of a problem for me
Kudos, made me laugh :D
Re: Siren for enemy atlas approaching your boy?
TheFatController wrote:Download: http://pw3n.net/widgets/gui_comnap_song.rar
You can replace comnap.ogg with whatever you like and it'll play it when you comnap an enemy commander. (current song is a segment of 'Shit Luck' by Modest Mouse).
BTW I believe an older version of CA has an anti-comnap widget but as I remember it wasn't great. I'll probably write my own one when I get around to it but getting com-napped isn't much of a problem for me
Include in BA?
Re: Siren for enemy atlas approaching your boy?
What would be awesome is an alarm that rings when an enemy com being transported is in your LOS.
Re: Siren for enemy atlas approaching your boy?
r u serious?
Re: Siren for enemy atlas approaching your boy?
I'm not a fan of com bombs but I'm not a fan of having widgets left right and centre that pretty much play the game for me.manolo_ wrote:r u serious?
Re: Siren for enemy atlas approaching your boy?
funny thing is combombing was always there.
It's just that the community level of play has gone so down that most of the people around are newbies and hence they cry cause thy cant play well enough to avoid combombs or to deter others form doing it to them.
maek combombing stop and nerf scouts! they raid my mexes>_>...
Play well and don't play in huge 8v8 porcfests and everything will be fine.
It's just that the community level of play has gone so down that most of the people around are newbies and hence they cry cause thy cant play well enough to avoid combombs or to deter others form doing it to them.
maek combombing stop and nerf scouts! they raid my mexes>_>...
Play well and don't play in huge 8v8 porcfests and everything will be fine.
Re: Siren for enemy atlas approaching your boy?
The correct song for comnapping is DVDA's "Now You├óÔé¼Ôäóre a Man".
Re: Siren for enemy atlas approaching your boy?
Rick roll every time you get your com napped.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Siren for enemy atlas approaching your boy?
Chocolate Rain whenever you get pummeled with arty? Okay now I'm going too far.JAZCASH wrote:Rick roll every time you get your com napped.