What I did is not perfect, also, you don't need to subdivide, if you set up the smoothing groups the right way, the engines will look pretty round. (see the links I linked)EDITEDIT: Looked at hoi's model. Nice! You cut 200 polies off of it!
now i can use those to subdivide the engine polies...
No, it's something you do in the texture:EDITEDITEDIT:what the moo is preshading? Smoothing groups?

It's very clearly visable on the arms/legs, the texture lets you think there is alot more geometry than there actually is, that's preshading.
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