Required:
1) Force firing from script. Right now units only fire when they have a target or are suppressing fire as a direct order from the player, but you can't force fire from the script.
Would be very helpful:
2) noselfdamage=1; in the weapon TDF. Or, even better, have it as a value instead of a boolean. selfdamage=xxx; that way it can be immune to its own foot steps (while retaining the ability to crush others)
3) Support for more than 3 weapons (yes, spring is technically capable, but the script functions aren't. Just give us AimWeaponFour and FireWeaponFour and so on, maybe up to 6 for now. Should just be a simple matter of copy/pasting code for the COB and FBI portions (remember, the FBI is where the weapon used is defined).
Anyway, get back on topic people
