weapondefs_post.lua and map gravity - Page 2

weapondefs_post.lua and map gravity

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Argh
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Joined: 21 Feb 2005, 03:38

Re: weapondefs_post.lua and map gravity

Post by Argh »

So the unit rendering position is possibly being delayed a frame? You say that you set it all at once in the same microsecond as creating the unit?
Yeah, that's what seems to be happening, there's a noticeable "flash" from it changing vectors very rapidly. If I could MoveCtrl it before it drew, give it equivalent velocity and vectors, then I'd be all set for transformations on-the-fly.
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