Can we have some DirectX support?
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Re: Can we have some DirectX support?
DirectX does not automatically mean Direct3D, many OpenGL games use DirectX for the other IO stuff and only remove D3D.
Re: Can we have some DirectX support?
Spring was always OpenGL, SJ even went as far as saying spring is lesson n#200 in the neheGL tutorials
Re: Can we have some DirectX support?
Stupid question- aren't BuildBot versions using OpenAL? If yes, I'd vote for removing DirectSound from the Windows version, the BuildBot SVN builds have not had any sound issues in ages.Spring still uses DirectSound.
Re: Can we have some DirectX support?
DirectSound only. For as far as the public source control systems go back, Spring has been OpenGL.zwzsg wrote:The funny thing is that initally, Spring used DirectX and no OpenGL, and it was rewritten as the Swedish Yankspankers developpers were replaced by some Open Source devs from elsewhere.
Or maybe it was only DirectSound?
And indeed, as lurker said, it still uses DirectSound on Windows for sound and (indirectly) DirectInput for input.
Not just saying, the file containing the main() function (program entry point) was called Lesson2.cpp for a long time, with even some NeHe comments remainingAF wrote:Spring was always OpenGL, SJ even went as far as saying spring is lesson n#200 in the neheGL tutorials

No, buildbot compiles are (or should be) identical to native build with same compiler version, same mingwlibs package etc., so they use DirectSound too.Argh wrote:Stupid question- aren't BuildBot versions using OpenAL? If yes, I'd vote for removing DirectSound from the Windows version, the BuildBot SVN builds have not had any sound issues in ages.Spring still uses DirectSound.