Can we have some DirectX support? - Page 2

Can we have some DirectX support?

Requests for features in the spring code.

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Can we have some DirectX support?

Post by KDR_11k »

DirectX does not automatically mean Direct3D, many OpenGL games use DirectX for the other IO stuff and only remove D3D.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Can we have some DirectX support?

Post by AF »

Spring was always OpenGL, SJ even went as far as saying spring is lesson n#200 in the neheGL tutorials
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Can we have some DirectX support?

Post by Argh »

Spring still uses DirectSound.
Stupid question- aren't BuildBot versions using OpenAL? If yes, I'd vote for removing DirectSound from the Windows version, the BuildBot SVN builds have not had any sound issues in ages.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Can we have some DirectX support?

Post by Tobi »

zwzsg wrote:The funny thing is that initally, Spring used DirectX and no OpenGL, and it was rewritten as the Swedish Yankspankers developpers were replaced by some Open Source devs from elsewhere.

Or maybe it was only DirectSound?
DirectSound only. For as far as the public source control systems go back, Spring has been OpenGL.

And indeed, as lurker said, it still uses DirectSound on Windows for sound and (indirectly) DirectInput for input.
AF wrote:Spring was always OpenGL, SJ even went as far as saying spring is lesson n#200 in the neheGL tutorials
Not just saying, the file containing the main() function (program entry point) was called Lesson2.cpp for a long time, with even some NeHe comments remaining :-)
Argh wrote:
Spring still uses DirectSound.
Stupid question- aren't BuildBot versions using OpenAL? If yes, I'd vote for removing DirectSound from the Windows version, the BuildBot SVN builds have not had any sound issues in ages.
No, buildbot compiles are (or should be) identical to native build with same compiler version, same mingwlibs package etc., so they use DirectSound too.
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