Explosions & Weapons
Moderator: Moderators
I dont see what the problem is here, your arguing about nothing. Have you not noticed that in every relase bugs are stamped out AND new featurs are added. This is how it should be. This can be implamented at teh same time as the bug fixing (And this version ismuch more stabel if you ask me, I'v actully played 2 games! I havent even had 1 befor now!)
aGorm
aGorm
The edited file?
Basically you just need VS .NET 2003. I just tested compiling with vc6, but it just gives lots of errors.
For more info about compiling:
http://taspring.clan-sy.com/wiki/Development
Basically you just need VS .NET 2003. I just tested compiling with vc6, but it just gives lots of errors.
For more info about compiling:
http://taspring.clan-sy.com/wiki/Development
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- Posts: 28
- Joined: 10 Aug 2005, 20:58
I've made a graphics pack for good old TA that adds hundreds of new explosion fx, all starting in a white circular flash, so that every single unit has it's own unique explosion fx. I've btw done the same with the fire and hit sounds...
I've done a similar project for Masters of Orion 3...
None of this stuff has ever left my HD nor been published, so I have all the animations and sounds lying around... The animations vary in framerate a bit, but in avarage they're about 15 frames
Now, If Spring can be made to play an animation at random in addition at the epicenter of the current explosions offcourse scaled to the proper size and displays so they always turn and look correct to the camera, I'll gladly do the nessesary frame work...
If Spring can be made to play a random sound for each explosion I'll also gladly mix and sample the nessesary sounds. To maintain the different hit sound styles I could make it so that for instance tanks had one class of sounds, arty another, lasers yet another, ect. ect...
Lastly I'll also gladly make all new fire sounds for every single weapon, so that all copyright issues concerning sounds could be eliminated once and for all...
What about that?
Jon M.
I've done a similar project for Masters of Orion 3...
None of this stuff has ever left my HD nor been published, so I have all the animations and sounds lying around... The animations vary in framerate a bit, but in avarage they're about 15 frames
Now, If Spring can be made to play an animation at random in addition at the epicenter of the current explosions offcourse scaled to the proper size and displays so they always turn and look correct to the camera, I'll gladly do the nessesary frame work...
If Spring can be made to play a random sound for each explosion I'll also gladly mix and sample the nessesary sounds. To maintain the different hit sound styles I could make it so that for instance tanks had one class of sounds, arty another, lasers yet another, ect. ect...
Lastly I'll also gladly make all new fire sounds for every single weapon, so that all copyright issues concerning sounds could be eliminated once and for all...
What about that?
Jon M.
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
Alantai, I agree with everythin you just said. The explosions in OTA had this amazing oumf which I have no idea how they achieved in such an old game. Seriously, it was SO satisfying just blowing up a KBoT lab with 30 hammers. I mean, the atmosphere was thick with power!
I don't know if this would look good at all, but how about using 2d explosions like in OTA, that just looked the same from all angles? It might actually look quite impressive (of course, it might not.)
I don't know if this would look good at all, but how about using 2d explosions like in OTA, that just looked the same from all angles? It might actually look quite impressive (of course, it might not.)
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Currently, Spring uses a combination of 2D and 3D explosions, mostly 2D for smaller ones, once it starts growing in size, a larger 3D explosion is formed (which looks quite impressive).
I do feel a need for custom models for explosions and have explosions that are composed mainly of firey particles which look much more realistic IMO.
The smoke is already great, a Flash would definitly be nice, based on the damage of the explosion I guess and support for clustered weapons would be nice too
I do feel a need for custom models for explosions and have explosions that are composed mainly of firey particles which look much more realistic IMO.
The smoke is already great, a Flash would definitly be nice, based on the damage of the explosion I guess and support for clustered weapons would be nice too
