I would say this is mod dependentBETEPUHAP wrote:
or maybe i must await hours in lobby for host that does not kick low rank players?? (its very rare now)

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I would say this is mod dependentBETEPUHAP wrote:
or maybe i must await hours in lobby for host that does not kick low rank players?? (its very rare now)
Amen to that.smoth wrote:I would like to see the end to smurfs or at least make it harder for someone to do it.
Truths.KDR_11k wrote:You've seen some of the idiocy other games have with statwhores? People disconnecting on the slightest sign of losing to keep their stats up? People stacking teams because they no longer want fair games but games where they win 100% of the time? Stat whoring fake games where people repeatedly beat fake players to grind their score up?
Hell, wins/losses is kinda useless as a stat for determining player quality anyway, you can be pretty sure our top players prefer playing against people on their level and rack up many losses that way.
No? that's pointless, there's nothing bad about noobs.Non0c3 wrote:Maybe creating some tests that ensure that the player has some of the minimum skills. Like "build a +100m economy in less than X minutes" or beat X amount of AI opponent". It would not show who is the 1337 but could be usefull in filtering noobs.
Don't look at addressing users from the perspective of TA specific things.Non0c3 wrote:Maybe creating some tests that ensure that the player has some of the minimum skills. Like "build a +100m economy in less than X minutes" or beat X amount of AI opponent". It would not show who is the 1337 but could be usefull in filtering noobs.
Good idea[TS]Lollocide wrote: Personally, I think that a system where you are allowed to rate players based on their skill IMMEDIATELY AFTER a game with them has ended would work better. As in.
Bad ideaAlso, I had an idea a long while ago:
Achievements.
Most people on TF2 whored them for the new guns, in my experience, not for the pleasure of having a badge that says you grinded three hundred guys for 4 hours straight.YHCIR wrote: Achievements are just a really really bad idea, I imagine it would take a fair bit of time to think of all the possible achievements, then take ages to refine the method for gaining the achievement, then people will just achievement-whore them (just like TF2) making the whole thing pointless.
smoth wrote:Don't look at addressing users from the perspective of TA specific things.Non0c3 wrote:Maybe creating some tests that ensure that the player has some of the minimum skills. Like "build a +100m economy in less than X minutes" or beat X amount of AI opponent". It would not show who is the 1337 but could be usefull in filtering noobs.
But is very hard to achieveMaking second accounts more difficult to get would solve most of the problem.