Thinking about Lego system - Page 2

Thinking about Lego system

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Thinking about Lego system

Post by Pressure Line »

only need Lua to draw the extra pieces (using my system) the orientation and position of the pieces is set by binding them to an empty point (or any other piece of the model, its really not that important) which can be controlled by a normal bos/cob script with no lua interaction. for simulating the show/hide bos function a limited amount of Lua/cob interaction is required, but thats purely optional.

im sure Lua can be used for unit scripting, but afaik no-one knows how to do it, which makes the point somewhat moot.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Thinking about Lego system

Post by Super Mario »

This Lego system will open the doors in making customizable units during the game, especially the COM unit. :-)
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