BA modification idea - Page 2

BA modification idea

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: BA modification idea

Post by Licho »

Jasper1984 wrote:Perhaps we need a more general approach for this, like, for instance allowing the player to start with an arbitrary collection of units?
You mean deployment? (Also in CA as mod option).
Its highly configurable so you can setup what units should players start with.
Jasper1984
Posts: 196
Joined: 25 Jan 2008, 20:04

Re: BA modification idea

Post by Jasper1984 »

@licho thanks for pointing that out.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: BA modification idea

Post by CarRepairer »

Don't you get it yet? CA is like the Simpsons. For every idea you come up with, "CA did it"
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: BA modification idea

Post by KDR_11k »

CarRepairer wrote:Don't you get it yet? CA is like the Simpsons. For every idea you come up with, "CA did it"
AKA feature katamari.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: BA modification idea

Post by Tribulexrenamed »

Jasper1984 wrote:Perhaps we need a more general approach for this, like, for instance allowing the player to start with an arbitrary collection of units?
I support this.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: BA modification idea

Post by REVENGE »

Then make a BA deployment mutator! Seriously, look at some other mods before asking over and over "has this been done yet???". If it's been done by others, then surely YOU can do it for BA too!
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