maybe more like


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Does not seem to be a problem, not tried texturing them before, though. Could imagine it being a problem when the details are little extrusions.(Rather then smoothing extra vertices.)rattle wrote:And it's a pain to unwrap them properly with all those little fancy details. No you would want to use a normal map for that.
What causes it? Have not noticed it on the spherebots.(Those were high-poly, no?)Pxtl wrote:Tiny details look nice up close, but make the model look like noise when viewed from command range.
What are these exactly? It it what is messing the brightness of the faces in some of the screenshots? Brightness of faces do not seem to match what is expected from the normals some places, at least, in the renders.Hoi wrote:set up all edge hardnesses