Testing Spring 0.77a
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Re: Testing Spring 0.77a
I built some of the same core things that you have there and didn't get any invisibles. Also my radar was fine.
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Re: Testing Spring 0.77a
Well I also can see this when planning things:

You already have just this one colored geometry here which then completely dissappears during the final nano stage (the wireframe and the filling is visible during construction - just not the final textured stage)...
I'm just having these problems with the new 0.77a version...

You already have just this one colored geometry here which then completely dissappears during the final nano stage (the wireframe and the filling is visible during construction - just not the final textured stage)...
I'm just having these problems with the new 0.77a version...
Re: Testing Spring 0.77a
seems like you didn't set AtiHacks on 1.
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Re: Testing Spring 0.77a
Ah ok, forgot to set that to one - works now... 

Re: Testing Spring 0.77a
maybe it should be enabled by default no ?jK wrote:seems like you didn't set AtiHacks on 1.
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Re: Testing Spring 0.77a
I wonder if there's some commonality in driver versions that are causing some of these issues, and if there's a driver version that actually works. Do you guys think it'd be a good idea for people to upload GPU-Z screenshots? All you have to do is download it: http://www.techpowerup.com/gpuz/ run it, click the camera in the top right corner and it can upload it to free hosting for you.
Re: Testing Spring 0.77a
I got the same problem with units that are not there when trying pure mp beta 1, CA works just fine though.[Krogoth86] wrote:Here some of my issues I have encountered so far:
Mod-specific (CA):
Some Core things just won't show up ingame - i.e. they are there and can be selected but are invisible. It also seems they have no collision geometry at all (at least it doesn't get shown):
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Non mod-specific:EDIT:
- Ground decals don't work anymore. Instead of the graphics you get grey geometry:
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- Radar Icons don't work - you just get colored rectangles for everything:
System specs:
- Phenom 9850
- ATI HD4870 (Catalyst 8.7)
- Windows XP Pro SP3
Re: Testing Spring 0.77a
I have a 8800 so the atihack feature should be renamed if it fixes issues with nvidia cards also :)
Re: Testing Spring 0.77a
Are there any cases where enabling ATIHacks actually causes bugs under some cards?
Re: Testing Spring 0.77a
In the next test installer release lets enable ATiHacks by default and see what happens. Lets identify as many errors we can correct that will work for everyone, and possibly any code that could detect that the errors could occur and run conditional code that corrects them for those affected.
Re: Testing Spring 0.77a
atihacks also affects build anims, it should NOT be enabled by default.
Re: Testing Spring 0.77a
It probably should be split up into smaller components, as was suggested before, and those should be available in the expert settings. I don't have the knowledge what they actually do and how to call them, though.
Re: Testing Spring 0.77a
Please, when you split them up, don't just go for individual options, but rather functional groups. Imo there's already enough options in the Gui.
Re: Testing Spring 0.77a
What atiHacks does as of r6302:
whatever other beautifully descriptive names you think are appropriate
for your settings program.
- * disable custom clip planes for unit nanoframe rendering
* rescale (named) NPOT textures in nearest texture filtering mode
* (commented out) force an older-style mipmap generation method
whatever other beautifully descriptive names you think are appropriate
for your settings program.

Re: Testing Spring 0.77a
I think it's a good idea to split them up for the pre-release stage, then put them back into grouped options for the actual release, once it is determined which combinations work on various hardware configurations.
Re: Testing Spring 0.77a
hopefully fixed comsharing with AI bug.
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Re: Testing Spring 0.77a
Next question: Do you think it makes sense to develop some "test renders" along with screen shots that could be included in settings? Basically, render one of these test cases, then show a screen shot of how it is supposed to look and say "if it looks like this click yes if not click no" to enable or disable the hacks for that particular rendering method.
Re: Testing Spring 0.77a
that'd cool, but a lot of work, no? or am I mistaken?