Defineable map edge.
Moderator: Moderators
Re: Defineable map edge.
Please look at the supreme commander campaigns which use this extensively as a major feature.
Re: Defineable map edge.
Want. The hard map edge is fugly. You just need to draw a line, same as many other surface-drawn lines in Spring (like the range lines) to show the edge. For extra graphical sexiness, alpha-out the landscape in that zone.
Now, for land units you can kinda do this with Void... but does void block construction? I know it doesn't block aircraft, which would lead to nasty aircraft tricks. And yeah, units can get knocked out there.
Imho, the worst part of this would be all the existing Lua out there that assumes that the whole map is playable - for normal stuff, it'd be fine - land/water units in the void spontaneously combust, block the user from giving any orders out there... lobbies would be a pain, since you'd need to have the lobby minimap and box-drawing fixate on the playable area instead of the whole map.
Now, for land units you can kinda do this with Void... but does void block construction? I know it doesn't block aircraft, which would lead to nasty aircraft tricks. And yeah, units can get knocked out there.
Imho, the worst part of this would be all the existing Lua out there that assumes that the whole map is playable - for normal stuff, it'd be fine - land/water units in the void spontaneously combust, block the user from giving any orders out there... lobbies would be a pain, since you'd need to have the lobby minimap and box-drawing fixate on the playable area instead of the whole map.
Re: Defineable map edge.
or the mapper could make the border part of the map texture resolving much of the confusion. Also by having the engine set the border the lua would not count the rest of the map.
Re: Defineable map edge.
we're all busy people, but any update on this? The hard map edge really sucks...
Re: Defineable map edge.
I think this request died when some one request jacked the thread. Don't hold your breathe.