Arm Energy Storage (download) - Page 2

Arm Energy Storage (download)

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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Arm Energy Storage (download)

Post by Das Bruce »

smoth wrote:I model in ortho.
Really? I mean I switch to it if I'm looking down an axis and want things to line up but all the time?
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smoth
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Re: Arm Energy Storage (download)

Post by smoth »

all the time
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Arm Energy Storage (download)

Post by Warlord Zsinj »

o_O how can you model precisely without orthographic view? I just use perspective to preview my changes, and always model orthographically (unless snapping to vertices)
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Das Bruce
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Re: Arm Energy Storage (download)

Post by Das Bruce »

I move the camera around a lot.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Re: Arm Energy Storage (download)

Post by Snipawolf »

I use perspective except when lining junk up, as well.
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smoth
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Re: Arm Energy Storage (download)

Post by smoth »

what works for one person may not work for another. /discussion.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Arm Energy Storage (download)

Post by rattle »

Doesn't matter anyway.

The normals are still improper, someone wake the OP.
daan 79

Re: Arm Energy Storage (download)

Post by daan 79 »

my brain hurts in that mode and yeah i trun like 10 times a sec
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Kaine
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Joined: 09 Aug 2008, 23:28

Re: Arm Energy Storage (download)

Post by Kaine »

I hear you rattle, but Ive already fixed the normals and they look fine to me. I don't know what your talking about.
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rattle
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Re: Arm Energy Storage (download)

Post by rattle »

Image
1) Jelly
3) Not jelly
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Kaine
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Joined: 09 Aug 2008, 23:28

Re: Arm Energy Storage (download)

Post by Kaine »

...
(Is he not making sense for anyone else or is it just me?)
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rattle
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Re: Arm Energy Storage (download)

Post by rattle »

Show a recent pic
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Kaine
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Joined: 09 Aug 2008, 23:28

Re: Arm Energy Storage (download)

Post by Kaine »

Please read thread again?
(hint, start from beginning)

EDIT: (The image at the very start of this topic does load for you, right?)
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Hoi
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Joined: 13 May 2008, 16:51

Re: Arm Energy Storage (download)

Post by Hoi »

Rattle is right, the 1th pic is jelly.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Arm Energy Storage (download)

Post by Argh »

Here... it took maybe 3 minutes to correct it with UpSpring and to convert the PNG to DDS :P

Click here to download.
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rattle
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Re: Arm Energy Storage (download)

Post by rattle »

Kaine, it's fully soft-shaded which, as you may have noticed, isn't good, or else I wouldn't bug you to fix it (by yourself), so you don't mess up what ever you do in the future.
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Argh
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Re: Arm Energy Storage (download)

Post by Argh »

BTW, details on how to correct vertex normals... are in this tutorial: Click here to read a complete UpSpring workflow tutorial. And it's now available, via link, in the Wiki.
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Hoi
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Re: Arm Energy Storage (download)

Post by Hoi »

Doing the normals in wings/other model program is much better, becaus you can select edges instead of objects.
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Kaine
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Joined: 09 Aug 2008, 23:28

Re: Arm Energy Storage (download)

Post by Kaine »

Well I can't say I understand what exactly it is you did or what is different... but I appreciate the DDS conversion at least! Ill check it out later.

EDIT: I said this before, but I didn't actually model this. I don't know a thing about modelling. Is that why I don't know what you guys are talking about?

EDIT2: Your "fixed" version seems to have done nothing besides remove or severly dull the reflectivity and mess up the team color so that its in the wrong spots. And I am looking at it ingame.

EDIT3(omgz): Ok, I think Ive got it. What I didn't do was the whole part about Recalculate Normals (3do style), just the normal Recalculate Normals, And the team color thing is the result of having to flip the DDS (you problably didnt flip the team color map). Am I on to something here? Am I actually getting it? XD
Last edited by Kaine on 25 Aug 2008, 10:09, edited 1 time in total.
Warlord Zsinj
Imperial Winter Developer
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Re: Arm Energy Storage (download)

Post by Warlord Zsinj »

The edit is there to fix the edges, whether they read smooth or jagged. Before, you had all edges reading smooth, which you don't want.

Broken teamcolour sounds like a flipped alpha layer. I know that when using targa spring requires the UV's to be flipped vertically relative to upspring, while DDS does not. Strange that only the alpha layer is flipped though?
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