Really? I mean I switch to it if I'm looking down an axis and want things to line up but all the time?smoth wrote:I model in ortho.
Arm Energy Storage (download)
Moderators: MR.D, Moderators
Re: Arm Energy Storage (download)
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Arm Energy Storage (download)
o_O how can you model precisely without orthographic view? I just use perspective to preview my changes, and always model orthographically (unless snapping to vertices)
Re: Arm Energy Storage (download)
I move the camera around a lot.
Re: Arm Energy Storage (download)
I use perspective except when lining junk up, as well.
Re: Arm Energy Storage (download)
what works for one person may not work for another. /discussion.
Re: Arm Energy Storage (download)
Doesn't matter anyway.
The normals are still improper, someone wake the OP.
The normals are still improper, someone wake the OP.
Re: Arm Energy Storage (download)
my brain hurts in that mode and yeah i trun like 10 times a sec
Re: Arm Energy Storage (download)
I hear you rattle, but Ive already fixed the normals and they look fine to me. I don't know what your talking about.
Re: Arm Energy Storage (download)

1) Jelly
3) Not jelly
Re: Arm Energy Storage (download)
...
(Is he not making sense for anyone else or is it just me?)
(Is he not making sense for anyone else or is it just me?)
Re: Arm Energy Storage (download)
Show a recent pic
Re: Arm Energy Storage (download)
Please read thread again?
(hint, start from beginning)
EDIT: (The image at the very start of this topic does load for you, right?)
(hint, start from beginning)
EDIT: (The image at the very start of this topic does load for you, right?)
Re: Arm Energy Storage (download)
Rattle is right, the 1th pic is jelly.
Re: Arm Energy Storage (download)
Here... it took maybe 3 minutes to correct it with UpSpring and to convert the PNG to DDS 
Click here to download.

Click here to download.
Re: Arm Energy Storage (download)
Kaine, it's fully soft-shaded which, as you may have noticed, isn't good, or else I wouldn't bug you to fix it (by yourself), so you don't mess up what ever you do in the future.
Re: Arm Energy Storage (download)
BTW, details on how to correct vertex normals... are in this tutorial: Click here to read a complete UpSpring workflow tutorial. And it's now available, via link, in the Wiki.
Re: Arm Energy Storage (download)
Doing the normals in wings/other model program is much better, becaus you can select edges instead of objects.
Re: Arm Energy Storage (download)
Well I can't say I understand what exactly it is you did or what is different... but I appreciate the DDS conversion at least! Ill check it out later.
EDIT: I said this before, but I didn't actually model this. I don't know a thing about modelling. Is that why I don't know what you guys are talking about?
EDIT2: Your "fixed" version seems to have done nothing besides remove or severly dull the reflectivity and mess up the team color so that its in the wrong spots. And I am looking at it ingame.
EDIT3(omgz): Ok, I think Ive got it. What I didn't do was the whole part about Recalculate Normals (3do style), just the normal Recalculate Normals, And the team color thing is the result of having to flip the DDS (you problably didnt flip the team color map). Am I on to something here? Am I actually getting it? XD
EDIT: I said this before, but I didn't actually model this. I don't know a thing about modelling. Is that why I don't know what you guys are talking about?
EDIT2: Your "fixed" version seems to have done nothing besides remove or severly dull the reflectivity and mess up the team color so that its in the wrong spots. And I am looking at it ingame.
EDIT3(omgz): Ok, I think Ive got it. What I didn't do was the whole part about Recalculate Normals (3do style), just the normal Recalculate Normals, And the team color thing is the result of having to flip the DDS (you problably didnt flip the team color map). Am I on to something here? Am I actually getting it? XD
Last edited by Kaine on 25 Aug 2008, 10:09, edited 1 time in total.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Arm Energy Storage (download)
The edit is there to fix the edges, whether they read smooth or jagged. Before, you had all edges reading smooth, which you don't want.
Broken teamcolour sounds like a flipped alpha layer. I know that when using targa spring requires the UV's to be flipped vertically relative to upspring, while DDS does not. Strange that only the alpha layer is flipped though?
Broken teamcolour sounds like a flipped alpha layer. I know that when using targa spring requires the UV's to be flipped vertically relative to upspring, while DDS does not. Strange that only the alpha layer is flipped though?