Painted Desert - Page 2

Painted Desert

All map release threads should be posted here

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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Just copy it out into a new pic... and you can select exactly 32 x 32 by

1) holding shift to make it square for definat
2) having teh info panel open... it tells you how many pixels wide your selction is...

no worries

aGorm
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

I got that far but don`t know what to imput when the offset dialog opens, there are also a couple of other points I am unclear on
so I think this map will have to wait for a better map format, to be honest I thought mapconv was supposed to take care of this when terrain textures where repeated but I must have it wrong.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Theres no helping some people...

I'll help out later after work..

aGorm
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

aGorm wrote:Theres no helping some people...

I'll help out later after work..

aGorm
Seriously aGorm I apreciate your time but I cannot accept help from someone who does not wish to help, We can`t all be Photoshop gurus.

<edit> If anyone wants the heightmap and metalmap source images for this map gimme a holler and I will make them available, I would include the terrain texture but at around 250mb its not an option for dial up.
People want this map ported and all the hard work is done all you would need to do is export a pcx of the map with TAE after stripping the rocks from the map and do the tiling thing I cant seem to get my head around.. :wink: of course the map is perfectly good as is but I can see the advantage of loosing a few excess mb`s.
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