Havok Physics ? - Page 2

Havok Physics ?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Havok Physics ?

Post by KDR_11k »

I've seen Havok used in RTSes, it was stupid (ragdoll deaths just make it harder to see when a unit dies).
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Havok Physics ?

Post by Tobi »

jK wrote:
Tobi wrote:I assume it would desync with players not using Havok.
jcnossen wrote:You would need the havok source code to be able to use streflop for sync. Besides the license problem already mentioned.
how can you sync shader code at all? afaik the math ops in the gpu don't follow any precision standards yet...
That's more or less what I ment, maybe I should have left away the 'not using Havok' part.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Havok Physics ?

Post by imbaczek »

jK wrote:how can you sync shader code at all? afaik the math ops in the gpu don't follow any precision standards yet...
I think the new ones have to follow some standard, otherwise they wouldn't be useful for scientific computing like CUDA hopes to and folding@home does. But that's OT.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Re: Havok Physics ?

Post by jcnossen »

That's more or less what I ment, maybe I should have left away the 'not using Havok' part.
Ah I was thinking about non accelerated physics code. ODE or Bullet physics might be a nice addition to spring if made optional (for large units..). Those don't use any shader or physics hardware.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Havok Physics ?

Post by 1v0ry_k1ng »

spring is already cpu and gpu hungry for a game that looks dated... adding a physics engine would just miscarriage punch half the community out in the cold
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Havok Physics ?

Post by Hoi »

1v0ry_k1ng wrote:spring is already cpu and gpu hungry for a game that looks dated becaus most of the people play *A with shitty models... adding a physics engine would just miscarriage punch half the community out in the cold
...
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Havok Physics ?

Post by Pressure Line »

Hoi wrote:
1v0ry_k1ng wrote:spring is already cpu and gpu hungry for a game that looks dated becaus most of the people play *A with shitty models... adding a physics engine would just miscarriage punch half the community out in the cold
...
Don't be an ass Hoi.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Havok Physics ?

Post by Hoi »

I'm not being an ass, I'm just saying, that the *A mods have some old models, that doesnt mean spring is dated, just that those models arn't really good
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