Artillery and why having the higher ground does jack
Moderator: Moderators
That was a pretty impressive comeback in the video. I ran into the same bug you had with your popup cannons when I tried messing with the shot power in the weapons files. You can make it so cannons shoot up at 45 degree angles, but then cannons shooting to higher ground will try to fire at targets that they are actually out of range of. There doesn't seem to be any way to fix it other than changing the code. With the popups it's really noticeable because they have a low shot power. The change in elevation makes a big difference for them. Gaurdians on the other hand are powerful enough that they can take the range they aren't using and trade it for an increase in elevation. It bothers me there's no way to fix this. Currently if you make the cannon use all of it's range it will fire at targets outside of its range when shooting up to higher ground. Normally it's not much of a problem, but it's really annoying to watch your defenses continually firing on a target and falling short every time.