goliath vs 2Xarm flak towers.. who wins? why ask - Page 2

goliath vs 2Xarm flak towers.. who wins? why ask

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

but all things being equal if you had a good PC would you want to be forced to play minispring? if you communist fuckers at the messageboard force me to play/watch minispring i might go into early retirement...wait that'll only encourage you :p
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

It's not gonna be any forcing since there is gonna be a MEGA spring patch.. hopefully...


And i dont like being zoomed out. You can zoom out the camera whit the mouse Weel if you like it that way
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Kixxe, it does fix the issue somewhat. Think about it, that AA gun would make a dent half as deep in the ground. Just because the unit is smaller doesn't change the gradient of the side of the crater. That flak cannon would have had to fire twice as much to get that golly stuck.

Min3mat, there is a zoom button for a reason. If it is too far out for you zoom in. Minispring lets you zoom out and see twice as much of the map as you were previously allowed. It is you who are stopping everyone else from having these functions. You can quite clearly see that the community voted for minispring.

And no, there will never be a megaspring patch along side a minispring patch, atleast, not officially released. The ramifications of having two different sized springs on the multiplayer community would be devastating. As was argued in the other thread, where you never expressed your opinion, and hence missed your chance to argue against minispring (not that your arguments hold any water anyway).

If you want to continue this discussion, take it to the minispring thread(s), instead of derailing this persons thread.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

wtf? you started it by suggesting minispring. i don't like it and don't want to be forced to play it. END of story. :p
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Wow, brilliant counter-argument.
I suggested it, and the large majority of the community agreed with me.

You can kick and stamp as much as you like, but unless you provide a good reason that you are willing to back up as to why you dislike it, your opinion doesn't mean anything.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

I don't give a shit what you think my opinion means and some of the community (a minority) like 'megaaspring' its not JUST me! not everyone wants a scaled down game :evil: <RANT> <RAVE>
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

look who is talking about well constructed counter arguments...

btw.

i dont think the community voted for "replacing" the current size of the units with the size minisrping sets.

at least thats not what the poll argument and title suggested.

if we are talking about that poll about minispring along with xta included in default install.

that is AND.

a question, is not there a "maximum slope" that an unit can climb?.
if that value exists, has been modified for every unit in minispring, or remains the same?
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

interesting point! who made minispring btw??? :S ask him! :twisted:
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Ugh, you two are just being silly.
look who is talking about well constructed counter arguments...
Eh? What the hell are you talking about? How am I meant to counter an argument such as " i don't like it and don't want to be forced to play it. END of story. :p". There isn't an argument there.
dont think the community voted for "replacing" the current size of the units with the size minisrping sets.

at least thats not what the poll argument and title suggested.
Did you read the post along with the thread? Its there, in giant bold letters. If you didn't read the post before you voted, that is entirely your fault, not anyone elses.

Obviously minispring cannot be included together. If you were to think about it logically for a moment, you will realise that there cannot be two sizes of spring floating about. As has been argued and won already, MiniSpring offers advantages that normal Spring simply cannot keep up with.
a question, is not there a "maximum slope" that an unit can climb?.
if that value exists, has been modified for every unit in minispring, or remains the same?
You are ignoring what I am saying. Firstly, I am fairly certain (read: There would be no logical reason for him to change it) that Buggi did not change the maximum climb slope, as it wouldn't help gameplay at all. But more importantly, it is irrelevant, because it doesn't change the fact that when a weapon with a smaller blast radius makes a smaller dent in the ground, a smaller gradient in that crater results. Therefore it is easier to get out.

You two had your chances to argue against minispring in two different threads. If you held back all this time, it is your fault. Not that it would have changed anything, because your arguments are completely devoid of thought anyway.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Kixxe, it does fix the issue somewhat. Think about it, that AA gun would make a dent half as deep in the ground. Just because the unit is smaller doesn't change the gradient of the side of the crater. That flak cannon would have had to fire twice as much to get that golly stuck.
Umm, depends on...

Does a smaller explosion mean that the explosion is suddenly a diffrent shape thus creting a diffrent sized crater?

or is it a detail issuse, since minispring make less room for the higthmap to make small adjustmeants? (bye shrinking it)

On a second note, the battle over minispring is ended long time ago. Lets not bring it upp and lean back and se what happens.

*yawn* =.=
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Minispring doesn't modify the maps at all. All weapons have a certain damage radius, which is halved in minispring. The terrain deformation is based on a formula which uses this area of effect and the amount of damage the weapon actually does, so by having the AOE smaller the damage to the terrain is lessened.
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