Confused widget - Page 2

Confused widget

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Confused widget

Post by Forboding Angel »

hehehe, good point :-)

Well in my rage I have come up with some brilliance that I think will fix the issues at hand. IMO nowhere near as nice as the current system, but I suppose I gotta do what I gotta do.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Confused widget

Post by Pxtl »

Either way, going by absolute paths is asking for trouble - even expecting the lua to be aware whether the mod is located in an SDD or SDZ seems silly. Shouldn't it just be simply access to the current package (and any packages it references)? Having widgets walking around in the directory tree seems wrong-ish.

Of course, this problem is already probably long-since solved and just the documentation is too opaque or non-existent for us mortals to grasp.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Confused widget

Post by Forboding Angel »

considering the widget is in the sdd... It's not much to ask.
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