HMap fixing - Page 2

HMap fixing

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: HMap fixing

Post by Forboding Angel »

smoth wrote:I like your reply both condescending and aloof, good times. I read your posts and found them both wanting.
I said that he was correct, but that we was being a wee bit over dramatic about it. :roll:

Skimming is not reading smoth. And yes, my reply was very condescending, because you did not take the time to read and comprehend, and that pisses me off greatly.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: HMap fixing

Post by Peet »

"If you don't want X to look like Y, do Z"

Yes, extremely over dramatic and worth getting into a huge fuss over.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: HMap fixing

Post by Forboding Angel »

Being trolled by smoth is somewhat akin to being forced to allow char to jerk off on your face.

That said, you can imagine it gets under peoples skin... No pun intended.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: HMap fixing

Post by smoth »

I didn't troll you.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: HMap fixing

Post by Hoi »

smoth wrote:I didn't troll you.
i do
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: HMap fixing

Post by Machiosabre »

I'll die before I admit I overreacted!
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: HMap fixing

Post by Hoi »

Machiosabre wrote:I'll die before I admit I overreacted!
you want to be buried or go into a jar? :twisted: :twisted:
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: HMap fixing

Post by SirArtturi »

going off-topic bigtime - Some people here wants real advices...
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: HMap fixing

Post by Forboding Angel »

Photoshop curves, or typemap. THat's about the only way to do it.

Edit:
Image > layer adjustments > curves
on your heightmap
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