Insane Feature Requests - Page 2

Insane Feature Requests

Post just about everything that isn't directly related to Spring here!

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manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Insane Feature Requests

Post by manored »

Resync? :)
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the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: Insane Feature Requests

Post by the-middleman »

more cheatz!
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Insane Feature Requests

Post by manored »

I had forgot that :)

I wanna gigant flying turtles that you can build stuff upon! :)
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Re: Insane Feature Requests

Post by Michilus_nimbus »

Peet wrote:
Michilus_nimbus wrote:A Belgian government that doesn't fall every 4 months.
lua!
Trepan for Prime Minister!
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Insane Feature Requests

Post by Pxtl »

Performance such that I can play a decent sized game on my 2.6GHz machine?
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Insane Feature Requests

Post by rattle »

more desyncs, software renderer
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Re: Insane Feature Requests

Post by Muzic »

Muzic wrote:Tree BOT - ARM

A bot that can disguise itself as a tree and has several functions from there. Recon. Sends an EMP blast within a semi-large radius. Or if it is 'reclaimed' by an enemy builder bot, the bot is then infected with the tree computer virus. This allows the player who owned the treebot to see through the eyes of the egineerbot and have a choice of either employing an EMP detonination also disabling the egineerbot or triggering an explosion. explosion gets larger with the tier of the egineer. While under your control, the 'zombie' bot costs energy. You can also use it to infect other egineer bots two ways. If another enemy egineer bot attempts to or totally reclaims your bot or at the cost of more E, use the zombie bot to infect another egineerbot. This ofcourse may give away your 'zombie' if not done correctly. Infecting, exploding are the only ways you can control the 'zombie'. If several bots attempt to reclaim the tree/zombie, those bots become 'zombies'

G.I.V.R - CORE

General Infective Viral Robot. A t2 bot that has very low health and requires little metal but alot of energy to make. Requires energy to maintain. Small attack radius. Good in swarms or in low numbers mixed in with a main attack force. Its purpose is to break down other robots into more GIVR's. The rate at which the structure/unit breaks down into GIVR(s) is directly proportional to how much metal is in the structure/unit and how many GIVR(s) are attacking and for how long.
If you dont have enough energy to maintain GIVR(s), if they shut down for more than 5 seconds, they will self destruct causing no damage around them. The GIVR virus can be cured to any unit/structure if they are repaired or..destroyed.

Jackhammer Fire Squad - ARM

Kbot team that are maid in pairs. Slow movers and carry a large balistic supression machine gun. The only way they can fire is if they set up their guns. This costs enegry. As they fire, it costs energy and metal. These are T1 units and if used correctly are great at supression and early on attack movements. Their attack radius is slightly larger than an LLT. The JFS has a low ammount of health and should be kept safe and is not for a frontline defence. The JFS should only be used to supress fire against t1 units. definatly not a good idea to have a bunch of these. Though, a few, placed properly would fend off alot of flashes.
jesus i think i was trippin' out when i wrote this. The grammatical errors are terrible...
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pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: Insane Feature Requests

Post by pharoph »

under ground tunnels and a "flying" camera?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Insane Feature Requests

Post by PicassoCT »

Idle Animation for the Krogoth- including Sportexercises (the Wheel, Salto and Handstand), i also request the Same Feature the Galaxyclass had in Star Trek- Seperation of Krog head&shoulders from the remaining Body, to continue the Battle in two Parts+ in Addition to refrankenstein a new sort of Kroghydra out of the seperated Parts...

And can the Krogy please wear a Battleskirt - like every other Corerobotress ? And i want a Unit that plates the Planet, turning every Map into boring Core Metallplanet. And can we please have a Statue in the Higher Level Buildmenue?

Did i mention that i always wanted Clownshoes for the Krog? What Havoc that Freak could wreak... ;)

And i want a big red Button on every Nukesilo, so that i can hit it the conventional way..
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: Insane Feature Requests

Post by Pendrokar »

pharoph wrote:under ground tunnels and a "flying" camera?
Kustorion will kinda have it. But now really viewing the tunnels just a vehicle like in C&C Tiberian Sun.
+ there is Ctrl+F5 for Free Cam that is +- flying cam
hamsate
Posts: 122
Joined: 21 Jun 2007, 00:25

Re: Insane Feature Requests

Post by hamsate »

A CHEAT THAT EXPLODES EVERY UNIT IN GAME!
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Re: Insane Feature Requests

Post by Muzic »

hamsate wrote:A CHEAT THAT EXPLODES EVERY UNIT IN GAME!

ctrl-d ?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Insane Feature Requests

Post by NOiZE »

Free Beer!
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pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: Insane Feature Requests

Post by pharoph »

NOiZE wrote:Free Beer!
to startrek.. or do you people like startrek
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Insane Feature Requests

Post by PicassoCT »

pharoph wrote:
NOiZE wrote:Free Beer!
to startrek.. or do you people like startrek
StarTrek has Replicators (And maybe Toiletts) - and Replicators mean Free Beer till you holouzinate the Doctor. Problem is, scream Free Bear in Star Trek- and seconds later the Borg are there, the HeavyMetall, Transwarp Party-Gatecrashers of the 23.Century...

And don´t forget StarTrek is all about depicting Humans realistic- so nobody there is Drugging, Holoing till the very death or beaming every centimeter of his life (including his chair), to avoid movement. Free Bear! Now who the Hell..

We are the Bearg - Lower your shields ans surrender your Mugs. We will add your biological and technological brewings to our own, your alcohol will adapt to service us. Resistance is futile!

Sorry Guys we got strict clothing Rules in here, so if you two don´t dissapper instantly..

PS: I want a StarTrek Mod- just like Armada- to bring this endless conflict against the Furry Chewbakalovers to the very end in a Celebrity Deathmatch ;)
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Insane Feature Requests

Post by manored »

A mod where I win!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Insane Feature Requests

Post by PicassoCT »

manored wrote:A mod where I win!
A Game where nobody loses... i have a dream. But until than- LemmingSpring would do...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Insane Feature Requests

Post by smoth »

the lemmings are peoples toos!
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Insane Feature Requests

Post by Hoi »

smoth wrote:the lemmings are peoples toos!
they are lemmings, thats why the game is called lemmings and not peoples :wink:
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Insane Feature Requests

Post by manored »

Even tough the objective of the game was to save the lemmings it was always funnier to watch then die :)
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