Docs will be written when it's done.Pxtl wrote:Wait... we have mutators? Docs? Info? Lobby support? Anything?
Missions and Campaigns : Working prototype
Moderator: Moderators
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Missions and Campaigns : Working prototype
Re: Missions and Campaigns : Working prototype
Oh, so Mutators are a new feature too? I thought it was just that somebody had finally fixed up the Modtype = 2 that's been in the wiki (but non-functional) for a few years.Brain Damage wrote:Docs will be written when it's done.Pxtl wrote:Wait... we have mutators? Docs? Info? Lobby support? Anything?
Re: Missions and Campaigns : Working prototype
modtype=2 has worked forever...
Re: Missions and Campaigns : Working prototype
Really? Never seen anybody use it. How do the clients handle selecting multiple modtype=2 packages?FLOZi wrote:modtype=2 has worked forever...
Re: Missions and Campaigns : Working prototype
with latest tasclient beta you need to load the mod in Single Player, it will only be able to launch the first mission of the campaign anywayhughperkins wrote:Ok, so I downloaded "CampaignAndSingleMissionDemo.sd7", put it in "mods", for want of somewhere better to put it, but it didn't seem to do anything. What do I need to do to run this campaign, or at least to run any of the missions inside it?
Re: Missions and Campaigns : Working prototype
You select 1. Perhaps you are thinking of modtype=3;Pxtl wrote:Really? Never seen anybody use it. How do the clients handle selecting multiple modtype=2 packages?FLOZi wrote:modtype=2 has worked forever...

Re: Missions and Campaigns : Working prototype
From http://spring.clan-sy.com/wiki/Mod_specification
Code: Select all
// What kind of mod this is
// 0 - Hidden (support mod that can't be selected, such as OTA_textures)
// 1 - Normal, only one can be selected at a time
// 2 - Addon, any number of these can be selected. Could be used
// for single units for example.
// others - perhaps mutators and addon races that can be
// enabled in addition to xta for example?
ModType=1;
Re: Missions and Campaigns : Working prototype
Seems to me it wasn't actually implemented.
Re: Missions and Campaigns : Working prototype
Guess I'm getting confused like an idiot.
Use modtype 1 and dependancies.


Use modtype 1 and dependancies.
- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14
Re: Missions and Campaigns : Working prototype
Oh! Sweet! Looks awesome.Satirik wrote:with latest tasclient beta you need to load the mod in Single Player, it will only be able to launch the first mission of the campaign anywayhughperkins wrote:Ok, so I downloaded "CampaignAndSingleMissionDemo.sd7", put it in "mods", for want of somewhere better to put it, but it didn't seem to do anything. What do I need to do to run this campaign, or at least to run any of the missions inside it?
Re: Missions and Campaigns : Working prototype
Modtype 2 works just fine, btw.
Re: Missions and Campaigns : Working prototype
Or rather, it doesn't break stuff, I suppose (and is handled identical to modtype=2?)
There is no API in unitsync for lobbies to query the list of secondary mods for a primary mod, and I also haven't seen a GUI for it in TASClient or SpringLobby yet...
Btw does this mission system use the startscripts functionality of Spring, or luarules?
There is no API in unitsync for lobbies to query the list of secondary mods for a primary mod, and I also haven't seen a GUI for it in TASClient or SpringLobby yet...
Btw does this mission system use the startscripts functionality of Spring, or luarules?
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Missions and Campaigns : Working prototype
a lua file in the mod writes script.txt, since it can both source startscripts or use luarules, the system is oblivion to that, while current test implementation ( and quantum's mission editor ) uses LuaRules, it's actually up to the modder such choiceTobi wrote:Btw does this mission system use the startscripts functionality of Spring, or luarules?
Re: Missions and Campaigns : Working prototype
not really for tasclient at least, sine it only list the campaign and missions from within the mutator/mod loaded