

Obviously he's untextured, so someone else can do that.
http://wormhole.tauniverse.com/spring/corcom/corcom.zip
Included is the 3DO, the imported LWO files, and the source Rhino 3DM. The 3DO should work with the script without changing anything if you just texture it.
[edit] Before someone says it, I planned on just letting the backface rendering in Spring handle the underside of the kilt. But I guess it wouldn't add too many quads if someone wanted to go through and add them... I just didn't see them as necessary.
[edit2] More screens: flat shaded in game, with Sinclaire's high poly Arm commander for reference:
http://wormhole.tauniverse.com/spring/c ... orcom3.jpg
http://wormhole.tauniverse.com/spring/c ... orcom4.jpg
http://wormhole.tauniverse.com/spring/c ... orcom5.jpg