Square metal extractor areas? - Page 2

Square metal extractor areas?

Requests for features in the spring code.

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el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: Square metal extractor areas?

Post by el_matarife »

Forboding Angel wrote:Actually that isn't true (But I like square extraction raduii myself).
I did the math and figured out that if we set the length of the square's sides to the diameter of the circle you will get around 20 or 25% more surface area covered per metal extractor. We'd have to set the size of the square sides to the same size as the diameter if we want to make sure the extractors still cover metal "spots" though, since on most maps the mex area just barely covers the larger circular spots.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Square metal extractor areas?

Post by Neddie »

el_matarife wrote:
Forboding Angel wrote:Actually that isn't true (But I like square extraction raduii myself).
I did the math and figured out that if we set the length of the square's sides to the diameter of the circle you will get around 20 or 25% more surface area covered per metal extractor. We'd have to set the size of the square sides to the same size as the diameter if we want to make sure the extractors still cover metal "spots" though, since on most maps the mex area just barely covers the larger circular spots.

No, on SOME maps the mex area just barely covers the spots. Some classic ports and other poorly designed ones.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Square metal extractor areas?

Post by Kloot »

Done:

Image

(Could also allow for arbitrary rectangular areas for more control.)
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: Square metal extractor areas?

Post by el_matarife »

Totally, amazingly awesome.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Square metal extractor areas?

Post by FLOZi »

Totally amazingly pointless. Sure it'll be optional anyway so what do I care. :-)
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Re: Square metal extractor areas?

Post by tombom »

FLOZi wrote:Totally amazingly pointless. Sure it'll be optional anyway so what do I care. :-)
I do not have a fucking clue why there is such hostility to a fucking feature request which changs nothing
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Square metal extractor areas?

Post by FLOZi »

It's a waste of dev time when there are a million and one things for which the time is better spent.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Square metal extractor areas?

Post by Pxtl »

FLOZi wrote:It's a waste of dev time when there are a million and one things for which the time is better spent.
Plus, moar tag soup.
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: Square metal extractor areas?

Post by Zoy64 »

but dont you want to listen to the voice of the people?

we have spoken!
reivanen
Posts: 180
Joined: 12 Feb 2008, 15:52

Re: Square metal extractor areas?

Post by reivanen »

Pxtl wrote:
FLOZi wrote:It's a waste of dev time when there are a million and one things for which the time is better spent.
Plus, moar tag soup.
This must be the most useless thing that has been requested and implemented. But atleast i guess it was a trivially easy fix :P
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Re: Square metal extractor areas?

Post by trepan »

It was not a fix, it was a feature addition.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Square metal extractor areas?

Post by smoth »

:mrgreen:
Image
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Square metal extractor areas?

Post by Pressure Line »

reivanen wrote:This must be the most useless thing that has been requested and implemented.
Not true. We have/had multiple threads about implimenting BLOOM in Spring.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Square metal extractor areas?

Post by smoth »

bloom is a visual feature, proper bloom with allow spring to look on par with many of the modern engines.

Either way, don't get upset about metal boxes, it might not be something you or I will use but if someone wrote it that means it interested that person. No reason to give that person a hard time, if kloot liked the idea enough to program it that is his business. It is his time and effort woe is he for actually doing something he wanted to do.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Square metal extractor areas?

Post by Kloot »

I won't speak to the merits or demerits of this feature, the people who
bandy words like "waste" around are always louder anyway. As for what
is useful though, arguing over it for three full days when the actual act
of implementation took 30 or so minutes doesn't qualify.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Square metal extractor areas?

Post by Hoi »

neddiedrow wrote:As long as it doesn't override circles by default, run with it. I'd like triangular mex extraction as well.
would be interesting that if you turn the mexes the triangles turn aswel
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Square metal extractor areas?

Post by rattle »

Tetris anyone?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Square metal extractor areas?

Post by Forboding Angel »

el_matarife wrote:
Forboding Angel wrote:Actually that isn't true (But I like square extraction raduii myself).
I did the math and figured out that if we set the length of the square's sides to the diameter of the circle you will get around 20 or 25% more surface area covered per metal extractor. We'd have to set the size of the square sides to the same size as the diameter if we want to make sure the extractors still cover metal "spots" though, since on most maps the mex area just barely covers the larger circular spots.
I jsut finally understood how you did that bit of math. In a way we both did it incorrectly.

I was thinking square inside of a circle, you were thinking circle inside of a square. In terms of radius, neither of us is right. It would depend on how it was done in the engine.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Square metal extractor areas?

Post by Argh »

Um, hey, thanks Kloot! I dunno whether I'll use this or not, but it seems like a pretty useful feature to me...
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: Square metal extractor areas?

Post by Machiosabre »

Zoy64 wrote:a square covers more area than a circle.
:roll:

also now we'll need square metal extractors
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