I did the math and figured out that if we set the length of the square's sides to the diameter of the circle you will get around 20 or 25% more surface area covered per metal extractor. We'd have to set the size of the square sides to the same size as the diameter if we want to make sure the extractors still cover metal "spots" though, since on most maps the mex area just barely covers the larger circular spots.Forboding Angel wrote:Actually that isn't true (But I like square extraction raduii myself).
Square metal extractor areas?
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Re: Square metal extractor areas?
Re: Square metal extractor areas?
el_matarife wrote:I did the math and figured out that if we set the length of the square's sides to the diameter of the circle you will get around 20 or 25% more surface area covered per metal extractor. We'd have to set the size of the square sides to the same size as the diameter if we want to make sure the extractors still cover metal "spots" though, since on most maps the mex area just barely covers the larger circular spots.Forboding Angel wrote:Actually that isn't true (But I like square extraction raduii myself).
No, on SOME maps the mex area just barely covers the spots. Some classic ports and other poorly designed ones.
Re: Square metal extractor areas?
Done:

(Could also allow for arbitrary rectangular areas for more control.)
(Could also allow for arbitrary rectangular areas for more control.)
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Re: Square metal extractor areas?
Totally, amazingly awesome.
Re: Square metal extractor areas?
Totally amazingly pointless. Sure it'll be optional anyway so what do I care. 

Re: Square metal extractor areas?
I do not have a fucking clue why there is such hostility to a fucking feature request which changs nothingFLOZi wrote:Totally amazingly pointless. Sure it'll be optional anyway so what do I care.
Re: Square metal extractor areas?
It's a waste of dev time when there are a million and one things for which the time is better spent.
Re: Square metal extractor areas?
Plus, moar tag soup.FLOZi wrote:It's a waste of dev time when there are a million and one things for which the time is better spent.
Re: Square metal extractor areas?
but dont you want to listen to the voice of the people?
we have spoken!
we have spoken!
Re: Square metal extractor areas?
This must be the most useless thing that has been requested and implemented. But atleast i guess it was a trivially easy fixPxtl wrote:Plus, moar tag soup.FLOZi wrote:It's a waste of dev time when there are a million and one things for which the time is better spent.

Re: Square metal extractor areas?
It was not a fix, it was a feature addition.
- Pressure Line
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Re: Square metal extractor areas?
Not true. We have/had multiple threads about implimenting BLOOM in Spring.reivanen wrote:This must be the most useless thing that has been requested and implemented.
Re: Square metal extractor areas?
bloom is a visual feature, proper bloom with allow spring to look on par with many of the modern engines.
Either way, don't get upset about metal boxes, it might not be something you or I will use but if someone wrote it that means it interested that person. No reason to give that person a hard time, if kloot liked the idea enough to program it that is his business. It is his time and effort woe is he for actually doing something he wanted to do.
Either way, don't get upset about metal boxes, it might not be something you or I will use but if someone wrote it that means it interested that person. No reason to give that person a hard time, if kloot liked the idea enough to program it that is his business. It is his time and effort woe is he for actually doing something he wanted to do.
Re: Square metal extractor areas?
I won't speak to the merits or demerits of this feature, the people who
bandy words like "waste" around are always louder anyway. As for what
is useful though, arguing over it for three full days when the actual act
of implementation took 30 or so minutes doesn't qualify.
bandy words like "waste" around are always louder anyway. As for what
is useful though, arguing over it for three full days when the actual act
of implementation took 30 or so minutes doesn't qualify.
Re: Square metal extractor areas?
would be interesting that if you turn the mexes the triangles turn aswelneddiedrow wrote:As long as it doesn't override circles by default, run with it. I'd like triangular mex extraction as well.
Re: Square metal extractor areas?
Tetris anyone?
- Forboding Angel
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Re: Square metal extractor areas?
I jsut finally understood how you did that bit of math. In a way we both did it incorrectly.el_matarife wrote:I did the math and figured out that if we set the length of the square's sides to the diameter of the circle you will get around 20 or 25% more surface area covered per metal extractor. We'd have to set the size of the square sides to the same size as the diameter if we want to make sure the extractors still cover metal "spots" though, since on most maps the mex area just barely covers the larger circular spots.Forboding Angel wrote:Actually that isn't true (But I like square extraction raduii myself).
I was thinking square inside of a circle, you were thinking circle inside of a square. In terms of radius, neither of us is right. It would depend on how it was done in the engine.
Re: Square metal extractor areas?
Um, hey, thanks Kloot! I dunno whether I'll use this or not, but it seems like a pretty useful feature to me...
- Machiosabre
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Re: Square metal extractor areas?
Zoy64 wrote:a square covers more area than a circle.

also now we'll need square metal extractors