Side Icons - Page 2

Side Icons

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: Side Icons

Post by Machiosabre »

lurker wrote:Screw 64x64.
BEEEEEEEEEEEEEEEEEES!

Image
Last edited by Machiosabre on 10 May 2008, 20:53, edited 1 time in total.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Side Icons

Post by AF »

ok to shut you all up and stop you killing this off with death by discussion:

_16.png _32.png _64.png

SVG while a nice idea is unrealistic. None of the lobbies currently use SVG icons yet and very few modders actually know what SVG means nm how to make them.

Let this be the end of it.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Side Icons

Post by Snipawolf »

Scalable vector graphics, amirite?

Anyways, this means that I actually need to make a decent icon for the humans and revamp the aliens one, heh heh.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Side Icons

Post by smoth »

Tribulex wrote:SVG
No
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Side Icons

Post by rattle »

Machiosabre wrote:BEEEEEEEEEEEEEEEEEES!
Made one ages ago
Image
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Re: Side Icons

Post by Gnomre »

While you are all implementing this, either make sure spaces are supported or give us tags in sidedata or resources.tdf or something.

(our factions are "Galactic Empire" and "Rebel Alliance", therefore the sidepics have to be "galactic empire.bmp" etc)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Side Icons

Post by AF »

Lobbies tend not to parse tags in files at all
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Re: Side Icons

Post by Gnomre »

Well, whatever, just make sure spaces work then :P
MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Re: Side Icons

Post by MelTraX »

Just a thought, but do we want to keep the bmps at all?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Side Icons

Post by AF »

Something like this would have been done ages ago but betalord has always insisted on bitmaps, which I assume is because he didn't want to have to add png support to tasclient, so the discussion between me hollowsoul and him broke down.

So for now I would keep the bmp for backwards compatibility and use the png if its available.
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