Yes, it's much harder to make textures than to critique them, eh?MDV wrote:Oh.. Texturing is hard.![]()
Missile launcher
Moderators: MR.D, Moderators
Re: Missile launcher
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Warlord Zsinj
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Missile launcher
It's also not nearly as much fun 
Re: Missile launcher
Critique is hard too! It needs objectiveness, understanding, experience and many-many years of work at this vocation!

Re: Missile launcher
So you're practicing eh? I better put you on ignore then...
Re: Missile launcher
Actually I find texturing fun, it is just time consuming.
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Re: Missile launcher
Keep at it. Once you get the hang of it, texturing is really the more fun part in the 3D creation process. And it helps your modelling alot as well, because you'll learn to make models so they're more efficient, cleaner and thus easier to texture.
Re: Missile launcher
+1smoth wrote:Actually I find texturing fun, it is just time consuming.
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SpikedHelmet
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Missile launcher
Texturing is a pain in the fucking ass and I hate it.
Re: Missile launcher
Ok yeah, it totally sucks unless you're getting payed to do it
Unwrapping (uvw mapping) and texturing are probably the hardest part to creating a model because a uvw and texture can make or break any model, good or bad.
Uvw mapping is just plain boring, tedious work.
You can make the most badass looking model ever, but if you can't unwrap it or texture it and make it look good you might have well not even have made it, unless you can find somebody else willing to do those other steps.
Its just a process that you learn, and each step forward relies heavily on the last one being done well.
Last edited by MR.D on 10 May 2008, 14:30, edited 1 time in total.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Missile launcher
*coughs, points to all the untextured PURE model's he's sent to Argh and the IW team over the past year*Argh wrote:MDV, a model without a skin won't get used. You need to stick to it, and learn how to get your model unwrapped and skinned.
Re: Missile launcher
Don't encourage them!
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Missile launcher
Too late, I will never try to texture models again. Expect to see tons of models without textures coming from me in the next few months.
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Well, odds are they will not be textured. We have tons of modelers and few texture people.
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And even fewer willing to do charity
Or the free time and hair left to acomplish it
Or the free time and hair left to acomplish it
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I definitely have the hair. Just not the time.
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Missile launcher
I do not know about time, but if I can figure out how to unwrap models nicely, I could do textures. I should brush up my PS skillz.
