You mean 2.23. 2.11 is seen as 'the perfect, superior AA version of the dreamtime of spring before caydr mecked it up' by certain segments of the community.Caydr wrote:2.11
What's shakin (re: mods, mods, mods, etc) (textwall)
Moderator: Moderators
Re: What's shakin (re: mods, mods, mods, etc) (textwall)
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: What's shakin (re: mods, mods, mods, etc) (textwall)
Ya, this. And added, for me anyways, the fact that my work would be publically used for anything gives me incentive to make it the best I can, even if I personally don't find the project fun to play... And even then, I don't dislike evo, it's a fun mod to watch, and I support the work that's gone into it, I just don't have much fun acctually playing it because I feel like I'm frantically econ managing while making very few strategical and tactical choices.rattle wrote:Because some people have fun at doing art. They like opportunities to practice their skills, to pick up new tricks and methods, or generally improve their workflow. I don't need to like the gameplay for that.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: What's shakin (re: mods, mods, mods, etc) (textwall)
I find it somewhat alarming that you feel like you're econ managing at all compared to *A mods. THe econ in evo is very simple. At any rate that's a discussion for another day.
Well ok, what model you wanna try?
Well ok, what model you wanna try?
Re: What's shakin (re: mods, mods, mods, etc) (textwall)
Go back to 4.5, that was probably the best if memory serves.