What's shakin (re: mods, mods, mods, etc) (textwall) - Page 2

What's shakin (re: mods, mods, mods, etc) (textwall)

Post just about everything that isn't directly related to Spring here!

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Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: What's shakin (re: mods, mods, mods, etc) (textwall)

Post by Saktoth »

Caydr wrote:2.11
You mean 2.23. 2.11 is seen as 'the perfect, superior AA version of the dreamtime of spring before caydr mecked it up' by certain segments of the community.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: What's shakin (re: mods, mods, mods, etc) (textwall)

Post by SwiftSpear »

rattle wrote:Because some people have fun at doing art. They like opportunities to practice their skills, to pick up new tricks and methods, or generally improve their workflow. I don't need to like the gameplay for that.
Ya, this. And added, for me anyways, the fact that my work would be publically used for anything gives me incentive to make it the best I can, even if I personally don't find the project fun to play... And even then, I don't dislike evo, it's a fun mod to watch, and I support the work that's gone into it, I just don't have much fun acctually playing it because I feel like I'm frantically econ managing while making very few strategical and tactical choices.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: What's shakin (re: mods, mods, mods, etc) (textwall)

Post by Forboding Angel »

I find it somewhat alarming that you feel like you're econ managing at all compared to *A mods. THe econ in evo is very simple. At any rate that's a discussion for another day.

Well ok, what model you wanna try?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: What's shakin (re: mods, mods, mods, etc) (textwall)

Post by Das Bruce »

Go back to 4.5, that was probably the best if memory serves.
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