Yes. But not an issue. The issue is that any player should be able save / load without having a crash. That AIs suffer a couple second of confusion before re-assigning task, is something that no one but AI devs would notice. Make something that works, instead of planning something perfect that is never getting done.AF wrote:This mechanism in the end results in the AI suffering a setback because any logical processes and things its tracked based on that current game have gone.
I don't know if you play other RTS than Spring, but on many commercial RTS, savegames are not perfect. Order queue are not restored, in-flight shots are not restored, I even saw one where explored region under fog of war was not restored. Yet no one complains about that.
Savegame need not to be perfect. They need to restore what's important, and can drop the rest.