The Showdown - Page 2

The Showdown

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The Showdown

Post by smoth »

gmn, take gundam, rip it's effects and say you modified the gundam mod :P.
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: The Showdown

Post by kiki »

XTA arm vs SW Empire.


Just because I want to dgun your at-at walkers.

lol, this poor guy doesnt realize how hilarious but worthless this is...

not to mention balancing....
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: The Showdown

Post by Saktoth »

Use whatever you want, most mods for spring use someone elses IP, and nobody will ever play this anyway, so who cares...
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BlueTemplar
Posts: 314
Joined: 28 Oct 2007, 22:37

Re: The Showdown

Post by BlueTemplar »

Spring mods, unite! (why not? :lol:)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The Showdown

Post by smoth »

because it would fail horribly blue templar. All of the spring mods ARE NOT TA with different models and weapons. Many of the mods use very different economic systems damage models etc.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: The Showdown

Post by KDR_11k »

Let's not forget targeting systems, some mods mark things as not targettable which others wouldn't obey (and would not even mark themselves as targettable).
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BlueTemplar
Posts: 314
Joined: 28 Oct 2007, 22:37

Re: The Showdown

Post by BlueTemplar »

But it could be a mod showing new players all the different mods for spring available out there, it would not need to be balanced, just fun...
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: The Showdown

Post by KDR_11k »

BlueTemplar wrote:But it could be a mod showing new players all the different mods for spring available out there, it would not need to be balanced, just fun...
You can't show it to them without a major butchering (have you seen what zoy did with the KP factions?) and then the players would be confused that the real mod is so different.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The Showdown

Post by smoth »

BlueTemplar wrote:But it could be a mod showing new players all the different mods for spring available out there, it would not need to be balanced, just fun...
Image
and this is an anatomically correct image of two women.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Re: The Showdown

Post by Neuralize »

pfft. work on tll versus talon. thx.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: The Showdown

Post by Pxtl »

The only ones you could really do this with are the GPL mods. So, Nanoblobs and XvM.
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Re: The Showdown

Post by TheRegisteredOne »

zwzsg wrote:
Zoy64 wrote:the mod is about the mods of Kernel Panic, Epic Legions (WarHammer 40k), and the Arm as they war for internet superiority.
Image This is the most fucked up idea I've heard since ... oh wait same person!




Also, if Games Workshop doesn't want mishmash, it's not just about the other IP, but also because it ruins their universe to do such silly mixing:
Same G.W. page wrote:Create, distribute, or use any material that is not consistent with the functionality, atmosphere, and parameters of the Warhammer universe as created and owned by Games Workshop

[..]

The functionality, atmosphere, and parameters of any mod or game must be consistent with the relevant IP.
you forgot about mynn vs. pirates vs. stargate
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: The Showdown

Post by kiki »

TheRegisteredOne wrote:
zwzsg wrote:
Zoy64 wrote:the mod is about the mods of Kernel Panic, Epic Legions (WarHammer 40k), and the Arm as they war for internet superiority.
Image This is the most fucked up idea I've heard since ... oh wait same person!




Also, if Games Workshop doesn't want mishmash, it's not just about the other IP, but also because it ruins their universe to do such silly mixing:
Same G.W. page wrote:Create, distribute, or use any material that is not consistent with the functionality, atmosphere, and parameters of the Warhammer universe as created and owned by Games Workshop

[..]

The functionality, atmosphere, and parameters of any mod or game must be consistent with the relevant IP.
you forgot about mynn vs. pirates vs. stargate

theres a youtube trailer for that somewhere..... i loled
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: The Showdown

Post by Zoy64 »

well, at the moment the comp that the mod is on is broke. but i will work on it when i can. Oh, Thank you Templar, for once someone likes one of my ideas
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: The Showdown

Post by zwzsg »

TheRegisteredOne wrote:you forgot about mynn vs. pirates vs. stargate
from this thread:
zwzsg wrote:This is the most fucked up idea I've heard since ... oh wait same person!
Ok, you may have to read it up to end of page 2 for the screenshots, and page 3 for the video.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: The Showdown

Post by Saktoth »

Zwzsg plz release that mod. :(
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: The Showdown

Post by zwzsg »

I cannot, for it is illegally using assets protected by the copyright laws of Netherlands, Canada, and Australia.
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: The Showdown

Post by Zoy64 »

can i get a list of all the mods i can use so i wont go through this again?
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