mod release & chat/mod dev forum? - Page 2

mod release & chat/mod dev forum?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: mod release & chat/mod dev forum?

Post by Argh »

<Inserts long argument about how all of this was discussed before and defeated because it would invariably create elitism and a ghetto, as well as a graveyard for dead projects, make the Forums larger without substantially increasing their informational value, and many other pithy points about why sub-forums are a stupid idea. Makes angry face, jumps up and down and shouts at stupid-heads.>

<Adds argument that having a separate Forum for releases, as opposed to development, might not be a bad thing, but is completely irrelevant to any discussion of the above concept. Makes frowny face.>

<Appends final point that acting like you're saying something interesting, when you use a passive tense and third person, is even more lame than talking about a map format in a discussion about implementing GLSL normal maps on Units. Inserts random, insulting picture. Parodies use of word "meme" by finding links to mimes having sex with clowns.>

Sorry, I just couldn't help myself :roll:
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: mod release & chat/mod dev forum?

Post by SinbadEV »

smoth wrote:correct, but the standing idea among the devs and a few of the spring people is that mod can also mean Module. For some reason they believe that the term will some how acquire a new meaning just because they wanted to be different. This whole thread will not change anything as the concept is dead set to them and frankly I am doing little more the repeating posts I have made in the past. It is just all pointless. Still I manage to post here, like a moron, each time this thread happens.

yes, to gamers mod means modification.
I had a really long post reacting to this but I decided I wasn't sure of myself. I will poll my friends and neighbors to see if they agree with my opinion and get back to you.

Meanwhile maybe we can get back on topic... what would people think about a content sub-forum for Released "Games and Maps and other Content Packages".

When a release post is made the posted will contact a moderator via PM and then this release post will be "moved" to this special area using the move and leave a redirect thing... and then when a new release comes we move them back and replace them with the new version?
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: mod release & chat/mod dev forum?

Post by Sheekel »

definitely sounds better than the current system
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: mod release & chat/mod dev forum?

Post by SinbadEV »

The consensus of the people within talking distance of my cubicle seems to agree that:

In the context of a game released without any "official" content or an engine released to display content from another game, this content would not be described as a mod. Furthermore that describing a game designed for use with a given engine as a mod is inaccurate.

What I am trying to figure out is what we can call them if we want ONE name that includes both mods and TCs ported from TA and then enhanced for spring along with entirely new games from the spring engine and "unit packs" and expansion packs to other content modules and games.

While I don't want to de-value Full Games made for the engine the act of producing new units (scripts and models and LUA) is the same for mods and games... and the act of balancing units once they have been created (by you or by cavedog or by a third party) is the same process regardless of their source.

In most games this process in called "modding" and the process produces mods... so what should WE call it that isn't more confusing then calling it modding?
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: mod release & chat/mod dev forum?

Post by Snipawolf »

I generally refer to it as developing.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: mod release & chat/mod dev forum?

Post by zwzsg »

SinbadEV wrote:what would people think about a content sub-forum for Released "Games and Maps and other Content Packages".
If you need to advertise, use the "community news", on top right of Spring's frontpage: http://spring.clan-sy.com
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: mod release & chat/mod dev forum?

Post by smoth »

SinbadEV wrote: In most games this process in called "modding" and the process produces mods... so what should WE call it that isn't more confusing then calling it modding?
Spring "modding" = content creation.

Spring has an engine without content to show off the engine.. that is why I often refer to us as content creators.



Now in the past I have suggested that we call mods "packages" and leave it at that. This way people know they are getting stuff that will work in spring. It leaves no assumptions to be made and all they know is that it is some stuff to play with in the spring engine.
Post Reply

Return to “Game Development”