CORE Minelayer +1 - Page 2

CORE Minelayer +1

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: CORE Minelayer +1

Post by SpikedHelmet »

God damn the original is shitty. How exactly was it supposed to move? Drag itself around like a paraplegic?
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: CORE Minelayer +1

Post by rattle »

It hollers for a wheelchair...
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: CORE Minelayer +1

Post by MR.D »

what would be nice, is to have tiny little flashing lights, similar to some factories that have them.
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Neddie
Community Lead
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Re: CORE Minelayer +1

Post by Neddie »

MR.D wrote:what would be nice, is to have tiny little flashing lights, similar to some factories that have them.
Only if you can hide them from the enemy.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: CORE Minelayer +1

Post by Saktoth »

Yeah, its meant to be stealthy.

I see you included the missile at the back- AFAIK no mod uses that do they?

If you wanna save on pollies...
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MR.D
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Re: CORE Minelayer +1

Post by MR.D »

I think its mildly entertaining that an OTA feature such as the AntiMinefield-Missle isn't used in any *ta mod, and instead prefer to use a lazy approach when dealing with the destruction of mines.

Regardless, its part of the model and its gonna stay there.

The AMM is sealed within doors anyway, so its not a big deal since it won't be seen unless assigned to operate the way its supposed to in a mod.
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Neddie
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Re: CORE Minelayer +1

Post by Neddie »

I think it should be so amazing that we can't refuse to use it.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: CORE Minelayer +1

Post by [Krogoth86] »

Mr.D wrote:I think its mildly entertaining that an OTA feature such as the AntiMinefield-Missle isn't used in any *ta mod yet officially released, and instead prefer to use a lazy approach when dealing with the destruction of mines.
Corrected... :wink:
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: CORE Minelayer +1

Post by Warlord Zsinj »

As far as I'm aware, the Core Spoiler did not have any anti-mine missile in the original Cavedog release.
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MR.D
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Re: CORE Minelayer +1

Post by MR.D »

Then why does the original have a missile port in the back default?

CC addition?
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Re: CORE Minelayer +1

Post by TheRegisteredOne »

Wow, have you never played TA? Mine layer with missiles ports as CC addition wtf? Spoiler the Mine layer is a CC unit. It doesn't have missiles or missile ports

Mr. D, you are not even modelling most of your units based on original ta models, the models used by spring now a days are the "evolva" models by a french guy name sinclair. and the Spoiler model you used is probably an OTA model with a missile port on the back added by the infinite modders there are after
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: CORE Minelayer +1

Post by Warlord Zsinj »

I suppose eventually these things will be lost in the mists of time and become legend ;)

There were no minelayers in the original TA, they were only added as part of the Core Contingency expansion.
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: CORE Minelayer +1

Post by Machiosabre »

:- like every A mod uses the anti mine missile, it just doesnt have an icon any more and is just the default weapon a minelayer uses.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: CORE Minelayer +1

Post by FLOZi »

The missile is probably from Uberhack iirc
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: CORE Minelayer +1

Post by MR.D »

meh, well after this I'm done anyway, sick of the bitching about stupid shit.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: CORE Minelayer +1

Post by Argh »

:( That's a familiar feeling. Chin up, most people actually like these- hell, I'd take 'em for P.U.R.E., if they were dirty and weren't obviously Cavedog's IP...
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: CORE Minelayer +1

Post by Pxtl »

I think you have to remember that most people only post when they have something critical to say. Usually, there are already one or two posts that say "shiat, that looks cool" and most people don't feel like it's productive to say what's already been said... even if the egos of our hardworking hobby-modders could use some stroking (if just to make sure they don't leave in a huff).

So don't take the criticism personally. You get criticism because your models are hawt secks, and people take an interest. And when somebody takes an interest, it also makes them notice the things they would like even better. They don't snark because they hate, they snark because they think it's good and thus close to perfect... and so they want to see it become perfect.
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MR.D
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Re: CORE Minelayer +1

Post by MR.D »

TheRegisteredOne wrote:Wow, have you never played TA? Mine layer with missiles ports as CC addition wtf? Spoiler the Mine layer is a CC unit. It doesn't have missiles or missile ports

Mr. D, you are not even modelling most of your units based on original ta models, the models used by spring now a days are the "evolva" models by a french guy name sinclair. and the Spoiler model you used is probably an OTA model with a missile port on the back added by the infinite modders there are after
Posts like this just piss me off, and is pretty much a ridiculous lie and have no bearing whatso ever on what I'm trying to do.

Yeah I played TA, like 10 years ago, just like everyone else here.

I forget a few details after the countless mods and alterations to the game.

So what then, does that make everything I do wrong then because I'm not making perfect clones of the OTA models?

I set out to help contribute to making non cavedog-IP models that resemble the ingame, or in the few cases when they're available the cinema models, to get away from this fantasy that some ppl have that Atari will come back to file a lawsuit against a free game that has been pretty much abandon-ware for the last decade.

Thinking that I could actually contribute something useful to this aging game by freshening up some old as dirt units and pushing away from old Cavedog property, while keeping them closely resembling those units that we've played with for a decade instead of making them something completely unrecognizable, I now know was a mistake.

I've got better things to do with my time.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: CORE Minelayer +1

Post by Argh »

So what then, does that make everything I do wrong then because I'm not making perfect clones of the OTA models?
Personally, I think that they're just whining about nothings with those points.

It matters not, whether the designs are true to OTA or whether they're based on what's currently being played, which is what players are actually interested in.

Meh, I'd have spoken up sooner, if I thought you were getting this pissed off. I figured you just had a much thicker skin than I do- I quit trying to please these people when they flailed at me for over a month, trying to complete the Smasher to put into XTA and demonstrate the then-uncoded multiple firearcs code, and practically demanding multiple major revisions of the skin, only to have it not even be used. That was the last time I gave a rat's ass about most of these people's opinions.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: CORE Minelayer +1

Post by rattle »

I always do what I personally like. Like my pewee skin which is totally not OTA.
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