Supreme Annihilation V1.0 - Page 2

Supreme Annihilation V1.0

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Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: Supreme Annihilation V1.0

Post by Alchemist »

Very nice mod, grats to all the people who worked on this.
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BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Re: Supreme Annihilation V1.0

Post by BigSteve »

This mod is awesome, the balance is great, it pulled me out of my shortlived spring retirement anyways :)
also, it doesnt fecking crash. which is scchhweeeet!

Right, im orf to play SA and pester cabbage to come back.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Supreme Annihilation V1.0

Post by Gota »

Now i can laugh at all you haters of past times!!!
Muahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha.
OK.

good mod.
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: Supreme Annihilation V1.0

Post by Teutooni »

Otherside wrote:lol @ the credits

just another *A sure it will have solid "balanced" gameplay but no innovation and near identical factions again wats the fun in that

- 1 boring
I know you are on a Great Crusade to promote CA, but demoting other mods isn't the way. What you are doing is unpolite.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Supreme Annihilation V1.0

Post by Gota »

Otherside thinks x mod is better than y mod even though he never plays any of them.
Learn to play first than Talk about gameplay.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Supreme Annihilation V1.0

Post by Licho »

I tried it, and it's just like TiA, whats exactly new? Only thing I noticed was all terrain flea (CA style).
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Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Re: Supreme Annihilation V1.0

Post by Day »

First of all I would like to say that this is a comparison between BA and SA. I'm not talking about non TA mods, or other TA-based mods.

First I am going to explain how BA came to be. BA, as most of you already know is based off Absolute Annihilation. Absolute annihilation was quite a mess and Caydr did everything he could to make it better. But he also tried to add new things, which usually resulted in huge imbalances and gameplay flaws. Units were changed over and over which slowly removed the scale and flow of the game. BA started when Caydr stopped updating and fixing the obvious
imbalances.
BA mainly focused on gameplay and fixing bugs. It did not focus on bringing in many new gameplay elements or implement new innovative gameplay. It was not the goal in mind.

Now, since BA was based on AA it had alot of messed up things.
Most of the units were blown out of proportions (think flashes for example) because of the countless times they were changed. This made it very hard to create balance and maintain good scaling.
However it succeeded in creating a stable balance around certain strong units.

SA on the other hand was created by a mathematical aproach, in which I won't go into detail. It was losely based off BA, but almost everything was changed according to the formula. It created a well scaled mod in which all units followed a certain formula. This creates balance since all units have been compared. Whereas in BA the units have been changed according to tests and ingame results, which is not a bad method, but cant be solely relied apon.

This brings me to my next point. The actual gameplay. I will be speaking in terms of highskilled 1v1.
In BA there is usually a main strat for a certain map, the standard thing to do. This is because the map favors certain units but also because of the mod. Units have strong defined roles and are not suitable for doing things outside of those roles. Because of this a certain string of units and buildorders is usually the best way to go, simply because the other units do not fit the role well enough.
This is not a bad thing, but it does limit the players to play in certain ways, following certain strats because its the only thing to do.
The fun and creativity comes in how you play out that certain strat and how you develop into mid game. Mid game is usually where the most strats are possible but also favors certain units related to how the game went. This again creates a lack of diverse strats and ways to outdo your opponent.

Now, onto SA. SA has been balanced according to a mathematical approach followed by some minor tweaks and changes. All units follow the mathematical rules followed by the modder. All units have been compared with each other as apposed to BA where the units have been changed according to roles and how well they perform.
This creates a global balance, but also allows units to perform better outside of their intended roles and because of that there is more room for different starts and strats. All the units have been compared and have been applied costs according to performance. This means the mod scales very well. Because of the way the mod is scaled and balanced it has a good feel to it and allows for diverse unit use.

Therefore I think SA is better than BA for the average player and for the competative player.

Play it people. Because Peet doesn't want you to.

TL;DR - SA > BA and otherside sucks.
Maverick
Posts: 13
Joined: 17 Dec 2005, 23:07

Re: Supreme Annihilation V1.0

Post by Maverick »

Only complaint thus far is your end-game graphs.
Black / grey / fading background is just fine.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Re: Supreme Annihilation V1.0

Post by tombom »

I get a lups\ParticleClasses\distortionfbo error in DrawWorld on line 180 incorrect arguments to gl.Texture whenever a unit dies in view. Nvidia GeForce 6500
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Supreme Annihilation V1.0

Post by Gota »

Mathematical equations!!!no way!!!it sux!!! lol this just comes to show that people are so ego driven and blind and judge stuff based on personal shit instead of looking at the facts and trying to objectivly judge shit.

Fact 1:you had TIA months ago yet nobody would play it and everyone said it was crap.
Tia in many ways is the father of SA.

From now on check yourselves cause we might be missing many other good things that YOU dont want to admit are good because of some emo crap.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Supreme Annihilation V1.0

Post by Saktoth »

Day wrote:Some things.
All units have become useful outside of specific roles, diluting their individuality?
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Supreme Annihilation V1.0

Post by Gota »

Doesnt matter how it is portrayed what matters is how it all plays.
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Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Re: Supreme Annihilation V1.0

Post by Day »

have you even played it saktoth?
*dont lie*
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Supreme Annihilation V1.0

Post by Pxtl »

Did Tired ever resolve the BAWWWWing over his stolen unit?
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Supreme Annihilation V1.0

Post by Otherside »

Day wrote:random shit about maths
so nuthing is imbalanced and the gameplay is mega giga ?

so maybe it is more balanced than BA (not like that was hard a flash nerf would have done that..)

boring gameplay is boring ?

and this has nuthing to do with CA i like other mods (the original content ones)
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: Supreme Annihilation V1.0

Post by overkill »

Otherside wrote: just another *A sure it will have solid "balanced" gameplay but no innovation and near identical factions again wats the fun in that

- 1 boring
QFT, this mod (yes I have played it) Is basicaly BA++, all it is is BA ran through a balancing algorithm or something (it makes the gameplay rather boring) and lots of lua nabbed from CA or BA. It has some nice Bugfixes from ba (I have never been a ba fan anyway) which its pretty pathetic such bugs were in such a "stable" mod.

Overall I find the gameplay of this mod quite boring.
maby all you hardcore ba fans that now like this mod should try some other mods/games for spring, there is alot more to spring than ba, and this ba++. Also needs more innnovation than just "lOL ba++ mega-giga mod!!11eleven.
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Wisse
Posts: 263
Joined: 10 Jul 2006, 17:50

Re: Supreme Annihilation V1.0

Post by Wisse »

The way i see SA is "BA for noobs".
You somehow managed to remove need for experience and extreme click/min count, which is good for average Joe, but it takes the edge away from players like rANDY.

T1 bots are useless now, since they don't have rezbots anymore. I realry used rezbot to rez units, but i used it to support units, heal them and claim wrecks. This made it possible to push more than 1 way at once without instantly losing all units. Reclaiming wrecks was rewarding to attacker, which is not the case now. Opponent will grab ur and his copses and porc even harder. Kbots need fast support unit imho.
Vechs can't climb mountains and such, so they don't break their lines which enables you to support with slow cons without losing them right away.

Since everything is slow and boring, attacking stinks, i guess we're supposed to tech? I played barren 1v1 where i was forced to go T2 bots when i failed with T1 vs some well placed LLTs and HLTs. Even than zeuses failed to penetrate T1 porc.

I've asked this before and got some answers, but plz explain to me mathematically how your balance works against someone who microes his units instead of just sending them in.
For example: Let's say that according to stats 2 zeuses can just bearly kill 1 can and they cost the same to build. But when can kills i zeus groups DPS halves, tho can still shoots with it's full power which gives it an advantage.
I was told that zeuses have no problem killing cans cost/cost wise, but when i have bunch of cans and send injured back from the line, heal them and send it back it gives me unfair advantage. In that case, with some descent micro, i could kill bunch of zeuses without losing single can.

I don't want mod to be more macro/economy dependent cous that forces ppl to porc. Bring rezbot down to T1 and give it insane energy usage when rezing units. That'll save T1 bots from phailing everywhere.

It just makes me sad to see Springs incredibly small player base dividing into so many mods :cry:
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Supreme Annihilation V1.0

Post by Gota »

LOL - for crazed fans,yes that is all i have to say.
What i dont understand is why CA fans come to here saying stuff.
I mean its not lke people are not trying CA Iv seen the amount of votes on in the CA updater so im sure many have tryed it and will try it...If its that good people will play it,end of story.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Supreme Annihilation V1.0

Post by NOiZE »

Great mod! i think we should all play it ~~~~

On the bots.. t1 bots are insanely better as they were in BA....
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Re: Supreme Annihilation V1.0

Post by tombom »

Otherside wrote:(not like that was hard a flash nerf would have done that..)
it's like a homophobe obsessed with gay porn
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