Treeees - Page 2

Treeees

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Treeees

Post by rattle »

Is that a reason for a forum ban? I think it is.

Anyway, the trees are kickass.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Treeees

Post by smoth »

I hate to say it I wouldn't say it is are reason for a forum ban but I definitely say his entire post history is :P.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Treeees

Post by Gota »

Anyone knows if there are any trees without leaves?dead or burnt trees...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Treeees

Post by smoth »

that is easily done gota.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Treeees

Post by rattle »

It is indeed, make leaves on existing texture transparent or scroll up and Image.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Treeees

Post by rattle »

Got around to fix these pretty old trees I made for noize once. Added fake specularity, fixed the UVs for lower texture res and got rid of the sticklike trunks. Not as pretty as Spiked's but they actually make nice jungle vegetation (I hope :P), and they're fairly low cost at about 55 to 64 polygons, 128x128 texture. Free to use.

ImageImage
Image

Link
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Treeees

Post by SpikedHelmet »

I've also made several variety of bushes and tallgrass. They're nothing fancy, but I don't think many people have made bushes, so.. there you go. They'll be in the map once its released.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Treeees

Post by Argh »

I would like to make use of these trees (Spiked's), having seen them in that recent map that used them extensively (the LLTA fort thingy).

However, I need to have your explicit permission, as I'd like to re-configure them and make them World Builder objects, and World Builder is a GPL project. May I use them for that? It'd give me more variety in my automated forests, etc., which would make World Builder an even better tool.
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ScarySquirrel
Posts: 82
Joined: 29 Apr 2007, 04:25

Nuuuuts

Post by ScarySquirrel »

Oyezwelovethetreesoyez.

P.S. The visual splendor of the Spring engine was a major selling point in my adoption of it as my chief RTS. One of my friends, who owns Supreme Commander, nearly blew a fuse when I showed him Autumn.smf on his computer's Spring. Keep up the good work.
One thing I like about the trees is to imagine that there are little animals watching the titanic battles of the peewees.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Nuuuuts

Post by MidKnight »

ScarySquirrel wrote:Oyezwelovethetreesoyez.

P.S. The visual splendor of the Spring engine was a major selling point in my adoption of it as my chief RTS. One of my friends, who owns Supreme Commander, nearly blew a fuse when I showed him Autumn.smf on his computer's Spring. Keep up the good work.
One thing I like about the trees is to imagine that there are little animals watching the titanic battles of the peewees.
:?

...and I bought SupCom for the graphics and returned to spring for its superior gameplay...

oh well, maybe I'm just detail-blind :P
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SpliFF
Posts: 1224
Joined: 28 Jul 2008, 06:51

Re: Treeees

Post by SpliFF »

Please provide animation scripts as I will be using these as Ents.

Nah, just kidding. I would appreciate using them for some maps though.
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