animalia - Page 2

animalia

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

what do you think?

cool idea
24
69%
it doesnt offer anything new for actual gameplay, so why bother
9
26%
pft... thats the stupidest thing i ever heard
2
6%
 
Total votes: 35

User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Regardless of wether people want animalia, a GAIA player is a must because of all the modding options that open up with it. How about world domination with cities of people and civilians and cars that run away from your units or even throw grenades at them and get flattened, or intelligent map features that do more than just sit there, campaigns would become easier aswell.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Well, the ability to add pre-scripted units is already in there. All it needs is the ability for people to add such scripted units into maps, so that they aren't on any side at all, but are neutral.
Then it's just a matter of adding some basic unit-AI scripting for those particular units, so you can make them run away, etc.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Make your writing legible?
Too true!
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I always like when RTS have decorating wildlife. But the current engine and animation scripting isn't adapted to organic model. Instead of just being able to move solid block, we'd need to be able to deform them.

In TA:Kingdoms there were many organic units, including deers that are just here to make woods more lively (and to be slaughtered by high priests in a mission). Maybe instead of posting, I should go try to convert those deer to Spring an see how they actually look instead of assuming without testing.

Also, we'd need something new in the map format, so the map maker can choose the appropriate wildlife to put on his map.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Also could we get a formation AI for airplanes, so they fly in a combat formation rather then a jumble?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Well as for that, I see why not the GAIA player could nto also have control over features, with them beign features thy'd be pretty much useless to any AI thre.

As I mentioned in the dev forum, perhaps if the commanders script was changed to load units from the map file themselves in a format similair to the way features where implemented in OTA and gave them to the GAIA player.
User avatar
Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

Though the meteor showers were annoying they really added something to the game, so why not exotic wildlife that destroys your units and buildings or even dinosaurs lol.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Talk about selfregurgitating threads why dont we.....
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Quite!
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

The birds in shogun are three polygons total, and they look fine.
Upping that just a tiny bit, you can get good looking birds for ten to twent polies. Of course, they have to be scripted to stay near trees/forests, and flutter around when units move near them.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Yes... and when we combine this with mini-spring the birds suddenly become indicators of sneaky units sneaking through forests at a sneaky pace!
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

What about weather effects? Those would make a battle even more exiting. Sudden squalls can damage ships! Lighting can explode units in a flash of electricity! Meteor showers pelt bases and shatter the landscape! Night masks enemy units, and thick fog blankets the map at dawn.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Yes... and when we combine this with mini-spring the birds suddenly become indicators of sneaky units sneaking through forests at a sneaky pace!
Zoombie, that was the idea. I said it a few posts ago.
What about weather effects? Those would make a battle even more exiting. Sudden squalls can damage ships! Lighting can explode units in a flash of electricity! Meteor showers pelt bases and shatter the landscape! Night masks enemy units, and thick fog blankets the map at dawn.
:?
I posted a number of different threads on this; in which you replied, and so did the SY's. They said it: Not yet, there are too many other things to attend too.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I seem to repeat things a lot
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I seem to repeat things a lot
shnorb
Posts: 147
Joined: 04 Jun 2005, 07:25

Post by shnorb »

another ideas:

sorta like the hive idea, but with a map filled with massive trees, so high that when you zoom out to maximum range you can only see the very top of a misty canopy. thyey would be overgrown with vines, filled with howling creatures, and groudn level would be surrounded by swarms of insects. unit los would be reduced to nothing, planes and slow and heavy units would be next to useless, as would long range weapons and nukes. only the fastest, lightest units would be worth constructing. this would force altered strategising, something that i think would add alot of flavour to gameplay.

id like to list more but i think the main point of people generating these, sometimes crazy, somtimes not crazy, ideas are so that the appropriate measures can be taken to allow it to be at some stage implemented. i guess that what im really asking here is can everything that has been said be made possible, at least in the distant spring future?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I dont know every nook and cranny of th spring ngine, I had an idea on how to add units at the beginning of th game from the map file but I havent recieved any lets do that remarks from ti save an I've got a lot fo things todo from sean mirrsen. So I dunno how well a GAIA player would go with coding but it's possivle and I'm all for it.
Post Reply

Return to “General Discussion”