[LLTA Reloaded] Version 1.0 beta (soon) - Page 2

[LLTA Reloaded] Version 1.0 beta (soon)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: [LLTA Reloaded] Version 1.0 beta (soon)

Post by Gota »

First of all supply us with some screens from a normal angle and not 90 degrees.
Second of all i have to agree that those plates dont look better than the ones already used.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: [LLTA Reloaded] Version 1.0 beta (soon)

Post by LordLemmi »

Hehe oke now i changed them again i hope they look finaly great :)

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Here the new build gui pictures:

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I hope you like it so far :)
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: [LLTA Reloaded] Version 1.0 beta (soon)

Post by Gota »

Just a general question...Is there no way to make the textures join together whenever 2 buildings are built clsoe enough for their base textures to touch each other.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: [LLTA Reloaded] Version 1.0 beta (soon)

Post by LordLemmi »

In this spring version not, maybe in future they will overlap and when the buildsize is like x=6 ,y=8 you have problems when you turn the building , tested it allready ^^
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: [LLTA Reloaded] Version 1.0 beta (soon)

Post by Crayfish »

That looks a lot better... still not convinced that it doesn't look even better without them but might just be a case of getting used to it :)
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: [LLTA Reloaded] Version 1.0 beta (soon)

Post by LordLemmi »

Atm i can´t really work my computer is broken :/ hmmm but here some screenz from my edited nuke effect :)

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:)
I hope you like it ^^ :)
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